Very often it is position that decides about the result of a duel.
In this chapter you will learn about positioning behind obstacles and limiting the dangerous angles.
Let’s talk about which directions are greatest threats for player.
Front is the side you see, so there is no point in hiding from that side.
Securing them should bepriority, asyou don’t seethat area and the probability thatenemyis there is large.
The easiest way to eliminate any threat from one direction is to position yourselfat the edge of the map.
It doesn’t matter if it issea, wallorartificial border of the map.
An often mistake is to start by searching for cover from the front and leaving one sidecompletely unprotected.
If you won’t stay in that position for more thanfew seconds, then the threat is minimal.
But with each second risk increase that enemy will show there and kill youbefore you manage to turn around.
For everyone to understand it better, let’s take an example situation.
A player stays in oneedge of the map.
Only thing that he has in front of him is abooth.
Let’s assume that there is no one on the right.
It’s not obvious, but the risk that someone will appear there is smallest.
But he will be visible from theleft side, which means the center of the map.
It is best that option he has in that situation.
Obviously, there are many other places on the map to hide.
If it is possible, you should search for places that allow you to be coveredfrom the frontas well.
Best situation is when onlyplayer headis visible from behind the obstacle, which makes him a veryhard target.
Despite that,it shouldn’t bealways a priority.
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