guides
Last update:11 May 2016
Attackers:GDF
Defenders:Strogg
Primary objectives:
1.
The first target here is the slipgate itself.
Spies must hack it;
2.
Any GDF unit must drive the MCP through the portal;
3.
Any GDF unit must drive the MCP to the deployment area;
4.
GDF soldier must gain access to the Nexus tower and destroy its core with explosives.
Secondary objectives:
1.
Capture the garrison spawn point;
2.
Capture the Antarctica-side spawn point.
Description:
GDF:We’re starting in Africa.
If it is possible, soldiers (with rocket launchers) and medics support them.
so you can attack the enemy with vehicles, soldiers must blow up one of the barricades.
Infantry can get through them using, for example, holes in the wall.
Don’t forget about capturing the garrison spawn point (secondary objective 1).
Looking for a disguise here is quite senseless.
It is useful only when it is a problem to get through the village with a normal look.
With the slipgate’s security is hacked, the MCP may get through it to the Antarctica.
The vehicle is being dropped near the garrison spawn point.
Once again, you may use the rooftops to eliminate them.
A small group of players must choose the engineer class and repair MCP every time it gets damaged.
On the other side, the first you should do is capturing the spawn point nearby.
New radars and artillery guns would be quite useful too.
The way of escorting the MCP and classes used by team don’t change.
In fact, it doesn’t even matter which route the MCP driver will choose.
Corners of this room lets the infantry to hide and defend charges set by soldiers.
And beware of Strogg mines.
I’d like to remind you that mines can be neutralized with grenades.

The most important classes here are technician and constructor.
Defending barricades is a bit difficult, as there’s too many of them.
Better leave the gates for GDF and prepare a good defence.
If the enemy manages to hack the portal, concentrate on preparing defences able to stop the MCP.
Turrets, Desecrator and aggressors with obliterators are essential here.
Mines can be quite useful here too.
The most important matter is the localization of these turrets.
They cannot be placed close to the portal, just as it shows picture below.
Better place these installations near the MCP’s crossroad.
The team must deploy turrets along the way chosen by the GDF guy sitting in the MCP.
Moreover, it would be a sin not to use the Cyclops or other vehicles.
The last objective is the defence of Nexus tower’s core.
It would be nice idea to place 2-3 anti-personnel turrets in front of the tower entrances.
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