guides

Last update:14 June 2016

The archer is a ranged unit based on Agility.

Also, it is a good idea to develop the Perception, which influences the hit modifier.

Deals 60% damage from weapon.

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Doctor

4

Heals Weak, Blind, Mute and Infectious Disease.

First Aid

1

3

Heals Bleeding, Crippled and Diseased.

Infect

10

Sets the Disease effect on the nearby target.

PC

Mute

Sets status Mute - prevents from using magic.

Ranged Power Stance

+1

Increases damage from bow/crossbow (toggle on/off).

Ranged Precision Stance

Increases the chance of hit with bow/crossbow(toggle on/off).

PC

Rapture

Sets status Charm (the opponent fights for your character) on the specified target.

Survivor’s Karma

Increases the Luck of your character and the nearby allies.

Tactical Retreat

Allows you to dash away (15m at most) from tight situations.

PC

Treat Poisoning

Heals the Poison effect.

The fighter is the easiest and the most powerful character in the game.

He also has diverse abilities.

PC

Damage dealt is dependent on the strength attribute, which also takes effect on the modifiers of individual abilities.

Thanks to this, he can also wear the heaviest armors of high parameters.

Crippling Blow

Sets status Cripple on the target and deals 30% damage from weapon.

PC

Divine Light

Decreases the target’s Willpower and Bodybuilding, and sets effects Warm, and Willpower Loss.

Draw Blood

Deals 50% damage from weapon and sets the effect Bleeding on the target.

Dust Devil

Attacks the enemies around the character and deals 90% damage from weapon to each.

Divinity: Original Sin

Encourage

Adds Courage to the nearby allies.

Eroding Strike

Deals 30% damage from weapon to the target and sets effect Weak.

Flurry

Lands several blows, of 100% damage from weapon each, for one target.

Helping Hand

Removes effects Knocked Down, Burning.

Inspire

Sets effect Inspired on the nearby party.

Lower Resistances

Decreases all physical and magic resistances around the character.

Melee Power Stance

Increases damage dealt (toggle on/off).

Melee Precision Stance

Increases chances at a hit (toggle on/off).

Terror

Sets effect Fear, which makes enemies flee.

Whirlwind

Rotary attack that deals 120% damage from weapon to the enemies around.

Rogues prefer surprise attacks and tricks.

The weapon of their choice is daggers and knives.

The abilities to wield them are governed by Agility.

Charming Touch

Sets effect Charm on the target.

Cloak and Dagger

Dashes towards the selected place and leaves a smokescreen behind.

Daggers Drawn

Deals multiple damage with the knife, which deals 100% damage from weapon.

Eye Gouge

Deals 30% damage from weapon to the target and sets the effect Blind.

Fast Track

Temporarily speeds up the target.

Lacerate

Deals to the target 50% damage from weapon an sets the effect Bleeding.

Precise Incision

Deals 30% damage from weapon and sets the effect Weak.

Razor’s Edge

Deals to the target 50% damage from weapon and sets effect Stunned.

Self Medicate

Lifts the effects Bleeding, Crippled, Blinded and Weakened, but only from self.

Trip

Knocks down the target and deals damage that depends on the character’s parameters.

Venomous Strike

Deals to the target 30% damage from weapon and sets effect Poison.

Walk in Shadows

Activates invisibility.

Wind-Up Toy

A remotely controlled bomb that explodes on demand.

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