If chosen is demon or undead, he obtains 5 damages.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

105 gold

Heal:chosen unit regains 6 HP (for every vestal in the troop).

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If chosen is demon or undead, he obtains 6 damages.

Pacification:chosen enemy unit can’t do any action during 4 turns.

Spell breaks when unit is attacked.

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150 gold

Despite pretences,sistersare very important - in many situations, they save a battle for us.

Thanks to them, Haven’s army has no losses, and enemies are without chances with the Lightness.

Besides powerful healing spells, sisters also cause huge damages to demons and undeads.

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What is more,vestalscan freeze custom enemy on the battlefield - this ability often decides about our victory.

Unfortunately, as supporting troops have little HP, you have to protect them like your own eye.

You never can leave them alone - they are defenceless then.

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Might & Magic: Heroes VI