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Last update:02 June 2016
There are few side tasks inCoast Way Crossing.
Their descriptions (along with available endings) are below.
The biggest side-quest -Dwarves of Dumathoin- is omitted.
Its description is on the separate, previous part of the guide.
You will meetPrinthere, who is interested in the sounds coming from the rock.
After you talk to her, the described quest will be added to the journal.
Visit and investigate all six menhirs - their locations are marked on the above screenshot.
You will be forced to solve a verbal riddle.
you’re able to learn the circumstances under which he was imprisoned.
Warning - If you choose a different dialogue option, you will still be able to free Crommus.
Worst case scenario, you will receive minor damage.
After reaching the Dig site, you have to investigate the north-eastern corridor.
The grave is at the end of that branch (M7,11).
As per Crommus’s warning, you have to get rid of zombies nearby.
You will find four magic items in the grave -Hat, Cloak, Bootsand aCittern.
This is not all of it.
At the end, return toPrin(M7,2)and explain to her the secret of the menhirs.
You’ll receive an additional reward - a magicReed of Echoes.
This task can be unlocked after talking toTakos.
He is in the refugee camp near the burned inn(M7, 3).
Takos will ask you to retrieve three family heirlooms.
Use a thief to locate the secret chest.
Cloak of the Beluir Watchcan also be found near the burned inn.
It is located in a closed chest near the southern wall of the building.
it’s possible for you to find it on the screen above.
Use a thief to launch the chest.
After reaching the area, go to the northern camp(M8,2),where you meetIsabellaandIkros.
Talk with her, and she will ask you to meet on the nearby glade.
It’s the area with statues in the north-western corner of the map(M7,6).
After reaching your destination, you will notice five people, who were transformed into stone.
A stone golem is also present.
Speak to Teleria again.
She will consider the current state of the affairs as her artistic work.

Now, you have two ways of proceeding.
The more obvious is attacking Teleria, but you will have to fight the aforementioned golem.
Additionally, increase the magic resistance of the party members before the fight.
You have to remove the petrification spell from all five refugees.
Some of them will give you a reward (magical wands, among others).
Additionally, you’re free to return toHerod, who will want to give the team1000 gold.
Less obvious solution is to offerTeleriasome help with continuing her “work”.
He can be found near the eastern exit from the Flaming Fist encampment(M7,1).
Order Brielle to go to the glade with the statues.
Return to the glade, and allowTeleriato change two characters into stone.
Investigating this hall will lead to a discovery that three of the scepters around the pool are missing.
it’s possible for you to search for the three missing objects.
The scepters can be found in any possible order.
The first scepter is in the room with sarcophagi in the central part of the dungeon(M7,15).
After emerging victorious, investigate the sarcophagi.
This place also contains a very large group of monsters.
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