Choose wise, as it has a colossal influence on how the last mission will look like.

You’re basically choosing enemies for the final.

I you decide to eliminate the Zerg air force, you will head to an infected station.

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[#1]

Matt will instantly tell you the coordinates.

After breaking the tower, you will have 45 seconds to run away.

It might sound drastic, but I assure you the mission isn’t very difficult.

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You will also find more resources on the destroyed lands.

You will be visited by, e.g., Ultralisks and Brood Lords.

The Lords can be especially dangerous, because of their long range[#2].

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If you lack materials, you could build satellite camps in place of the Zerg centers[1].

You might however have problems with the other ones.

The most distant base[5]has the most all-around defence.

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It’s a recommended tactic, which will guarantee success.

Just remember that our main targets are the towers.

If you build an armada of Battlecruisers and some support, you shouldn’t have problems.

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[#5]

After levelling the second tower, a huge Leviathan will invade the station.

The Zerg unit can spawn Mutalisks and uses its rather long tongue quite efficiently as well.

Send in Battlecruisers, Vikings, Goliaths and generally everything that can attack air units.

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StarCraft II: Wings of Liberty