You have to move metal tiles while being in the Batmobile.

A new puzzle with keys awaits you.

To start the seventh trial, it’s crucial that you reach the garage gate near theDivinity Church.

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After you take the elevator, drive into the round underground hall.

First of all, use thehoistof thebatmobile on the catch closest to the starting point, i.e.

the one next to which you could see digit 1 on the wall.

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You do not need to rip off anything here.

Instead, use the hoist to lower yourself to the central chamber that is partially flooded.

Keep lowering the batmobile, up to the point at which it is located right above the operating drills.

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The next step is quite difficult to get.

Thanks to this, the metal plates under the wheels of the batmobile start moving to the side.

Keep doing this, up until you reveal the passage shown in the above screenshot.

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Eject from the batmobile and glide there.

You will reach the location of the first pressure plate.

Walk onto it to lower the water level in the central hall.

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After that, return to the batmobile and drive back up.

Only then, release the hoist.

Now you should probably reach the interactive catch next to the white figure 2.

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Just like previously, use thehoistand start lowering the vehicle.

By default, it is behind a weakened wall so, use the60mm cannon.

Walk onto the pressure plate.

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After the attempt to return to the batmobile, there appears a group ofRiddler’s henchmen.

It is a good idea to start off with ateam actionwith the batmobile.

During the fights proper, stay away from the electrified fragments of the floor.

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you better restore the original arrangement of the moving panels.

Therefore, move them in the direction opposite to the one that you moved them earlier.

Only then, can you climb back up and release the hoist.

Batman: Arkham Knight

Use thehoistagainst the catch and lower the batmobile as far down as possible.

Move the metal plates aside to reveal the passage below.

Glide there and walk onto the pressure plate.

The attempt to return to the batmobile activates twoturretsin the neighboring tunnel.

Activate thebatmobile remote controland destroy them.

See the panel with bulbs under the ceiling and switch toCatwoman.

The correct capsule with the key has been shown in the above screenshot.

After you complete this puzzle, switch back to batman and leave the underground complex.

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