Each of them will be enriched with a few tips that will help you win.

Rukeywill have to cope with three strong enemies, who all have a pretty big Aura.

They are, however, much slower than your character.

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Jodarielis very slow, but it commands great power and big Aura.

After the game begins, venture to eliminate the enemy who approaches the Orb first.

Then finish the rest with a ranged attack.

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After they’re eliminated, take the Orb and sprint towards the Pyre.

If the enemies are back before you’re there, drop the Orb and eliminate them again.

Remember that the runes provide cover.

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Also remember that the harpies can fly, and can be blocked if you jump in the right moment.

The enemies will have two quick and one strong player.

As always, the runes on the ground provide cover (can be jumped over).

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Faewill have to face 3 very fast enemies.

When the game begins, start powering-up your Aura for a ranged attack to eliminate the first enemy.

One jump from the center of the arena should allow Fae to get close to the Pyre.

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Then they will quickly attack and get to your Pyre.

When an enemy is rising into the air, you might block them by jumping in the right moment.

Little Wyrm will have to face three enemies and an additional Little Tree with its own Aura.

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Remember thatSir Gilmancan unleash his energy to eliminate enemies.

The key to success in this trial is to use quick jumps to eliminate enemies.

Begin with moving to the center of the Arena and wait for the enemy to pick up the ball.

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Then, quickly eliminate them to take the ball or wait for other enemies to get in range.

Remember that you’ve got the option to fly above obstacles and enemies.

Once the trial begins, hide behind one of the walls and quickly eliminate the first enemy.

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Then, pick up the ball and jump into the enemy pyre.

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