guides
Last update:28 February 2018
In this chapter you will find descriptions of Roman commanders.
There are four of them, each with different skills and traits.
His skills are for the basic infantry with shields (Infantry).
This attack enables performing achargeduring which units are attempting to ram their opponent.
It might be also used for escaping the battlefield.
While the skill is active, units are moving faster and they receive bonus to ramming damage.
A formation that can be only used by basic infantry equipped with swords and shields.
Activate it when your units are in melee combat.
The interruption mustn’t take longer than10 seconds.
Scipio Africanus
It’s not a good commander for the beginning.
Reduces opponent’s morale and defense in melee combat.
The skill can be also used by ranged units (for example to support allies) or by cavalry.
Small range is a disadvantage of the skill.How long it is active:15s.Cooldown:140s.
By default:-10% melee defenseand-15 morale.
Both parameters can be increased with upgrades.
A classic assault attack.
It’s a key in of formation.
It also provides additional morale.Cooldown:280s.
Use only when you know you’ve got the option to’t avoid a dangerous combat.
Julius Caesar
Caesar is a specific commander.
He is the only hero who has buffs forartillery.

His other skills are typical assist ones.
Because of that, optional units for him areInfantryorVeliteswho are frequently sticking close to other squads.
Help yours and allied units so that they deal more damage (+20%) and repel melee attacks.
It’s an interesting skill that deactivates the possibility to use skills by enemies in the range of20m.
How long it is active:20s.Cooldown:125s.
Sulla
Sulla is a good but expensive leader (he costs more than 8k experience points).
His armies are mostlyInfantry, although thanks to theWhiphe can also controlVelites.
it’s possible for you to also effectively use him withLight Artillery.
When controlling Infantry take a stab at upgrade themdefensively.He has a great combat formation that sometimes can even beatphalanx.
After tier 5 you should invest inHeavy Infantry.
It’s a combat formation focused on melee combat.
The Roman infantry with shields gain2xblocking efficiency and they are10% betterwhen facing enemy assaults/charges.
The price is20%reduced mobility.Cooldown:10s.
It can be used on any unit punch in.
The units increase their melee combat strength, movement speed.
The price is morale.
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