Trophies are one of secrets (collectibles) available in the game.
to make it gain access to it you must “cooperate” withRiddler’s robotfound nearby.
By doing so you will obtain achipthat will allow you to give commands to the robot.
If you already have the chip, you’re able to skip this step.
Pick thevoice synthesizerfrom the inventory and mark the robot.
Then order the machine to position itself on the right pressure plate.
Carefully get close to the left plate and stop Batman there.
Now you could turn towards the secret and capture it remotely with thebatclaw.
Required gadgets:-
Trophy walkthrough:Thetrophycan be found in an easily accessible place under the bridge.
It’s in a chest near the sunbed and a TV.
Trophy walkthrough:Thetrophycan be found at the bottom of the lighthouse.
Required gadgets:Batmobile, winch, explosive gel
Trophy walkthrough:Thetrophyis in a large cage.
Once you reach the destination, use Batmobile’swinchon the interactive hook and drag the metal object from the cage.
Leave the Batmobile, spray theexplosive gelon the right side of the pulled object.
Now, put the object back inside.
Detonate the gel and the hot steam on the right side of the cage will disappear.
Required gadgets:Batmobile, winch
Trophy walkthrough:Thetrophyis placed inside a ball located in an inaccessible labyrinth.
You will have to use the Batmobile, more specifically itswinch.
Hold to the hook which is a launcher of some sort.
Move back a bit in the Batmobile (not to the end) to prepare the launcher to work.
Then, release the hook and the ball with the trophy will be thrown.
It will reach the right exit from the labyrinth only if you used proper strength of the launcher.
If you failed, then repeat the whole process and reduce or increase launcher’s strength.
Once you get close to it, start with using thebatarangon the left green question mark.
Enter the newly unlocked territory as Batman.
UseBatmobile remote controlto capture the left hook with thewinch.
Pull out the large plate.

Switch back to Batman and enter the middle territory.
Again, useBatmobile remote control.
This time use thewinchon the right hook.
As before, pull the plate and switch to Batman.
Now you could take the secret.
for leave the room you must repeat all the steps backwards.
Trophy walkthrough:Thetrophycan be found in a room inside the tower.
There you will find written coordinates [3496, 2540].
It has been shown on the picture above and it is located in the southern part ofMiagani Island.
Get there in the Batmobile and find the interactive fuse box.
You must connect thewinchto it and load it.
To do it, increase the engine RPM so that the pointer will remain in the orange zone.
Start driving the Batmobile, avoid any crashes and useafterburner(having the upgraded version is recommended).
If you haven’t made any mistakes, you will land on the roof with 5-10 seconds remaining.
Now you’re free to leave the vehicle and pull thetrophyto yourself with thebatclaw.
Start with using Batmobile’swinchon the interactive generator.
Quickly jump out of the vehicle and turn towards the board with the question marks.
Trophy walkthrough:Thetrophycan be found in an easy accessible place at the top of the lighthouse.
it’s possible for you to collect it without using any gadgets.
Trophy walkthrough:Thetrophycan be found in the tunnels under the island.
Reach the larger chamber and examine the rooms on the ground floor.
Trophy walkthrough:Thetrophycan be found inside the building and is protected by a weakened wall.
Jump from a higher viewpoint and glide towards the wall.
Trophy walkthrough:Thetrophycan be found inside the container hanged high above the ground, on a crane.
Fly to the container from the side of the open door.
Trophy walkthrough:Park the Batmobile on the large pressure plate.
Completing the whole sequence will launch the cage with thetrophy.
Use theclawto get it.
Reaching it with the Batmobile is quite hard.
You must get there through the neighboring roofs.
Start in the place shown on the picture above - southeast from your current location, near the lighthouse.
You must jump in the place where the path near the lighthouse ends (help yourself with theafterburner).
You will land on the roof.
Turn the Batmobile to the right and use the ramp to perform the second jump.
Carefully ride through the roofs (you could help yourself by switching to Batmobile’scombat mode).
Stop once you reach the place shown on the picture above.
Use Batmobile’swinchon the hook on the left from the glowing button.
Go towards the hook and, when Batmobile will be in horizontal position, pull yourself to it.
Now it’s possible for you to drive to the glowing button and activate theforensic scanner.
Green question marks will start appearing nearby.
Almost immediately after starting following the question marks you must jump down from the upper ledge.
Slowly move forward through some small tunnels.
The question marks will lead you to the round green sign under the bridge.
Shoot it to destroy part of the bridge.
Now leave the Batmobile and catch thetrophywith thebatclaw.
Trophy walkthrough:Thetrophycan be found inside the building.
To reach it, you must find the small hole in the wall through which Batman can get inside.
Trophy walkthrough:Search for the locomotive standing on the rails at the back ofFalcone Shipping.
Drive there in the Batmobile, use thewinchon the hook of the locomotive and move the large machine.
This will uncover the entrance to the ventilation shaft in the ground.
Inside it you will find thetrophy.
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