guides
Last update:11 May 2016
The Map
The return to the mysterious docks.
More mysterious this time than previously.
1.Scrawny Guard(NPC)- Quest:Return to the Docks(Main Quest).
2.NTSB Warehouse Key(Item)- Quest:Return to the Docks.
3.The entrance to the Warehouse- Quest:Return to the Docks.
Quest
Main Quest.
Break into the NTSB Warehouse.
Welcome back to the docks.
Start by approaching the gate and you will initiate a conversation with aScrawny Guard[1].
But, if you haveEtiquette: ShadowrunnerorEtiquette: Corporate, you might convince the boy to leave the battlefield.
Unfortunately, this is where the path of peace ends.
Still, if you play your cards well, this should be quite easy.
Start by deploying your characters behind covers.
A good method is to split them into two teams.
This way, the enemies will split, which will allow you more field.
First, deal with the weakest ones of theShadowrunners, i.e.
the ones whose looks does not resemble walking stones, but rather humans, judging by the silhouette.
With a good party, it’s possible for you to engage these two in the first turn.
Then, focus on the remaining giants.
TheShadowrunner Troll, has a quite considerable health pool.
You will need appropriate debuffs like, e.g.Weaken Armor,Mind Wipe, orBlindness.
Combined with magic, this should do.
There is still theShadowrunner Orc, that is, most probably dashing between your team and the helipad.
Still, he is a shaman so, you should watch out for the spirits that he summons.
Deal with him and pick up theNTSB Warehouse Key[2], dropped by one of the enemies.
kick off the door to the hangar and walk inside.
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