guides
Last update:11 May 2016
Switch toLaverneand go to the lobby.
Head to the room with fireplace and talk to the blue guard.
You will receive aname tagthat allows you to take part in Human Show.
Head to the first floor and enter the room behind the second door.
Takeroller skatesfrom the cupboard andextension cordfrom the plug near the door.
Use the skates and the name tag on themummyand then push it.
The mummy will slide downstairs and will join the rest of the Human Show participants.
Leave the room and head upstairs.
Go past the participants and head right, to the jury sector.
To win the first price, your mummy will have to win all three categories.
Start preparing for the show by sending the scalpel that you have to Bernard.
Switch toBernardand use the scalpel onOozo the Clown.
When there is no air left in him, take thebox o' laughsfrom the floor.
Go through the door to the kitchen and take theforkfrom the table.
Send the box and the fork to Laverne and sendtextbookto Hoagie.
Switch toHoagieand go back to the motel.
Go upstairs and you will meet a horse.
Use thetextbookon it and it will fall asleep.
Before going to sleep, the horse will take out hisdenturesand place it in a nearby glass of water.
Take it and send it to Laverne, along withspaghetti.
It will turn tosoggy noddles.
Now you’ve got the option to switch back toLaverne.
The mummy is now prepared to take part in the contest.
However, to ensure that it wins, you have to get rid of the competition.
Switch toBernardand go to the first floor, to the tentacle room (third door).
Push thespeakeron the right and play thestereo.
This action will make afake barfstick to the ceiling in the room below fall down.
you’ve got the option to now switch off the stereo and leave the room.
Head downstairs, to the lobby to collect thefake barfand send it to Laverne.
Switch toLaverneand use the barf on Harold, the mummy.

Harold will be disqualified from the contest for being sick.
Now it’s possible for you to approach the jury and ask them to judge all three categories.
Leave the room and head downstairs.
Give thedinner certificateto the guard and he will leave the room.
Now you have the opportunity to use theswitchnear the door to free Dr Fred’s descendants from the cell.
It will turn out that they don’t want to leave it.
You have to find a way to make them move.
Switch toBernardand sendBooboo-B-Goneto Laverne.
Switch back toLaverne, leave the cell and go outside through the main exit.
Walk to the right and you will see a stray cat.
You cannot catch him, by it’s possible for you to useBooboo-B-Goneon thefence.
This way, a white stripe will appear on the cat’s body and it will resemble a skunk.
Unfortunately, the animal will run to the roof.
Switch toHoagieand go upstairs, to the loft (you could also go through the fireplace).
UseNed’s bedto distract the cat.
However, it will work only for a while.
When you sit onJed’s bed, you will notice that the mattress doesn’t squeak.
Use the squeaking mattress from the first bed on the second bed to switch them.
When you useJed’s bednow, you will distract the cat for long enough to take thesqueaky mouse toy.
Pick it up and send it to Laverne.
Now, switch toLaverneand use the mouse on the cat to catch him.
you’re able to now go back to the building and return to the cell.
Use the cat and watch the reaction of Dr Fred’s family.
When they start running away, the purple guard will follow them.
Use the opportunity to fire up the clock and reach the lab.
Use the second end of the cord on thewindowto place it outside.
Now you have to find an animal that will power the machine.
AsBernard, go to the second floor.
Pull out thehamsterfrom the strange looking aquarium, leave the room and go downstairs.
Approach theice machinein the corridor and open it.
Use thehamsteron it and kill the machine.
The animal will enter hibernation state and will appear in the future.
To use it, switch toLaverneand leave the lab.
Reach the first floor.
Approach the machine and open it.
so that defrost it, go downstairs, to the kitchen (through the room with fireplace).
Now go back to the underground lab and use thehamsteron the generator.
Unfortunately, the animal is still to weak to work.
you gotta find a way to make it liven up.
Switch toBernardand initiate the door to the first room on the first floor.
Go inside and shut the door.
You will noticekeysin the lock.
Take it, fire up the door again and leave the room.
Go downstairs, to the lobby and leave the building.
You will notice aman in ski masktrying to break into a car.
Give him thekeysand he will give you acrowbar.
Go back to the lobby and use thecrowbaron thegum with a dime stuck in it.
Take the piece of gum with a dime inside.
Use the gum and Bernard will extract adimefrom it.
Go to the first floor of the motel and go through the first door.
Inside, there is aFickleFingers coin slotin the corner.
You will make the bed vibrate and the man sleeping on it will fall on the ground.
Now it’s possible for you to take thesweaterfrom the bed.
Leave the room and approach thecandy machine.
Use thecrowbaron it and a whole pile ofquarterswill fall out.
Take them all and head downstairs.
Go through the fireplace room to the kitchen.
Now, bring up the door on the right and go to the laundry room.
The sweater will become smaller in the future.
Leave the lab and get to the laundry.
Open thedryerand take thesweaterfrom inside.
Use it oncold wet hamster, placetoasty warm hamsterin the generator.
You will get hit by a boxing glove on a spring.
The hamster will use the opportunity to hide in amouse holenear the stairs.
Switch toBernardand send thefliertoHoagie.
Now, switch toHoagieand go downstairs, to the fireplace room.
Use theflieron thesuggestion box.
After a short conversation between the founding fathers, vacuum cleaner will be included in the constitution.
When you switch back toLaverne, you will notice that there is abuil-in shop vacin the lab.
Use it on themouse hole.
Open thehatchand take thedust ballout.
After cleaning it, it will become adusty warm hamster.
you’re free to finally use it on the generator to start providing power.
Leave the lab and go outside the building.
Go right, toChron-O-Johnand use theextension cordon it.