For each of the following sections the panel offers a single slot.
In this case you don’t really have a choice.
Note that the tanks manufactured when the deal is active will increase the reliability of tanks.
Similarly to the armored units, navy does not give you any choice when it comes to this position.
Navy manufacturer
Navy research time-10%
A very weak point of the government.
The first group of research and production that gives you some alternatives.
By doing so your planes will gain increases stats.
The size of the bonus can make a significant difference, especially because it affects two types of planes.
This is one of the universal solutions that concerns the development of both fighters and bombers.
It all depends on whether you will use those units in combat.
Heavy plane designer
Strategic Bomber:
Bombardment+10%
Commentary:an option focusing solely on bombers.
If you want to be able to decrease the enemy advantages, you should definitely use this designer.
If you aren’t interested in naval combat there’s no point in wasting political power on this one.
As far as the equipment manufacturer goes, you might select from three different specialists.
If you are focused on developing infantry you should start by selecting the designer associated with it.
Later on you’re free to add artillery and mechanized units to the infantry.
During the game you should swap designers in accordance of your current needs.
The game allows you to decrease the time needed to manufacture inventions associated with enginery and industry.
Depending on your current needs you should change corporations, but remember that each change will cost you.
A single slot in the panel can be used for a military theorist.
His job concentrates on development of a specific group of units.

You should create army as quickly as possible and start recruiting units.
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