Each player has one life per round.
The match is won by the team that is the first one to win 5 rounds.
On the map, there are two hostages present.
If the player, who is carrying the hostage, dies the hostage is dropped at the spot.
He can then be picked up by another cop and carried over to the destination.
This is so, because each player has only one life, per round.
Therefore, reanimation provides a higher advantage, than in the case in which the player can respawn.
The police should not be too hasty to attack.
Too much of a haste may result in getting into the criminals' ambush.
Team DM is the easiest mode in Battlefield Hardline.
It consists, simply, in killing each other.
There are no other goals to achieve here.
One kill equals one ticket for the team.
It is possible to get the ticket back by means of a successful reanimation.
The round ends as soon as one of the teams gathers 300 tickets.
If the allotted time, of 30 minutes elapses, the team to gather the most tickets wins.
The main purpose of the Team DM is training and testing new weapons.
Therefore, it is impossible to say that one class is more useful here, than the other.
Also, there is no specific way to win the round, here.
Simply, the team that wins direct exchange of fire, wins.
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