To find information on classes, see the chapter devoted to that topic.
Name
Description
Commentary
All Skilled Up
After this talent is activated, you receive immediately two ability points.
One for combat-oriented abilities and another one for the character’s traits.
It is especially useful at the first experience levels, but consider what to spend the points on.
Arrow Recovery
33% chance of retrieving a special arrow after you have fired it at the target.
The description of this talent itself lets realize that it works for ranged characters.
Bigger and
Better
You immediately receive two points to spend on attributes.
Contrary to All Skilled Up, this talent is pretty useless.
Consider investing in some other, more valuable talent.
This talent can be activated during combat.
This talent is mutually exclusive with Leech.
This one is a powerful talent that works well for any of the classes.
However, after such a resurrection, this talent will again be available.
Escapist
It allows you to retreat from combat, even if opponents are right next to you.
Far Out Man
Range of spells and scrolls is increased by 2 units.
It is useful for any character that uses this punch in of tools.
Five-Star Dinner
Doubles the bonus resulting from eating food.
You should take interest in this talent right at the beginning of the tame.
Leech
Standing in a pool of blood passively regenerates your HP.
This talent is mutually exclusive with Comeback Kid.
An ability that is especially useful for the characters that an impose the bleeding effect on opponents.
A very useful talent that allows your character to get health back and regenerate some of their magic armor.
Useful to all characters, especially those that are frequently healed during combat.
Mnemonic
Adds 3 points to Memory attribute.
One of the most interesting and useful talents in the entire game.
It is especially useful to mages that use a few magic schools.
Morning Person
A revived character automatically receives a maximum of HP.
Opportunist
It allows you to perform an attack outside of your turn if the opponent exposes himself.
Mandatory ability for all characters fighting in melee, especially warriors and knights.
Parry Master
Increases Dodge by 10% when a character is dual-wielding.
This talent is great for assassins that use two daggers, battlemages (wands) or fighters.
Pet Pal
Allows your character to talk to animals.
A talent that is worth having on one character.

Thanks to it, the hero will be able to talk to animals.
This talent is mandatory for any team.
A perfect talent for a warrior or a knight.
Slingshot
Additional 5 units of effectiveness for grenades.
Stench
Lowers attitude to that hero by 25 points.
Enemies that use melee weapons have a smaller chance to attack this character.
Thanks to it, some enemies can ignore them completely.
However, you should remember to not use characters with Stench talent during conversations with others.
This one is another talent that can well be used by any character.
Because of that, it is reserved only for experienced players.
Before you pick this talent, it is necessary that you consider all pros and cons.
This way, you’re able to deprive yourself of many important bonuses, while you achieve little.
Warlord
After you perform a lethal attack, you receive two more AP.
This talent is highly useful to all the characters that concentrate on landing critical hits.
This is a very useful talent especially for melee fighters who are exposed to more injuries.
Zombie
The character can heal with poison, but regular healing deals damage to the character.
This is another one of the talents in this section that mainly advanced players should consider.
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