Knight
Abilities
How to unlock
Attack- Red jumps to target enemy and deals damage equal to115% damage.
Enemy cannot target anyone other than Red for the next 3 turns.
Protect- Red encloses himself or target ally with a shield.
All incoming attacks will deal 55% less damage to the target.
The shield remains active for 2 turns.
This class is available from the very beginning.
Additionally, Red can protect himself or an ally with a shield, which drastically decreases received damage.
Guardian
Overpower- Red jumps to target enemy and deals damage equal to 95% AD.
Lowers the target’s attack damage by 25% for 2 turns.
Aura of Fortitude- Red shields all allies with aura.
The shield takes 25% less damage.
The shield remains active for 3 turns.
you could buy it off from a trainer in Cobalt Plateaus, for 100 Snoutlings.
The first class available to buy allows you to change the looks and skills of Red.
The aura will decrease that damage to some extent.
Samurai
Dragon Strike- deals 3 x 50% damage.
Defensive Formation- Target bird receives 50% less damage, and all other birds receive 40% less damage.
It will force you to think about defending your team, or leashing out a powerful attack.
Avenger
Revenge- Deals 80% damage.
This damage is increased by 2% per 1% lost health.
I Dare You!- Forces all enemies to attack target bird.

Target takes 20% less damage.
you’re able to buy it off from a trainer in Old Nesting Barrows, for 1000 Snoutlings.
Paladin
Holy Strike- Deals 135% damage.
Most hurt bird is healed by 40% of dealt damage.
Devotion- Target receives 35% less damage and the Paladin takes the damage instead of the target bird.
This is a strictly support class, but with an enormously powerful attack.
If you are facing an enemy with a strong AoE attack, change the class.
Ronin
Attack- Deals 125% damage, forces target to attack Red for 3 turns.
Protect- Target receives 55% less damage, last 2 turns.
Available only to the Japanese version of the game.
Available from the very beginning.
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