Gadgets make a scout a very valuable squad member, as long as his help is used correctly.
A good scout should not remain in one position for long, even if he is a perfect sharpshooter.
After he unlocks DMRs, they become available for all the remaining classes.
There is nothing to prevent you from equipping two kinds of explosives or two munitions packs only .
The only restriction is that you cannot use two types of grenade launcher ammo.
Below, you could find the description of functioning and use of each of the gadgets.
PORtable DESIGNATOR
The portable designator is one of the innovations inBattlefield 4.
The designator is binoculars, of a kind, equipped with infrared vision.
It is ideal for the destroying of enemy vehicles, as well as for setting traps (e.g.
on MCOM relays).
Simultaneously, you might set as little as (or, as many as) 3 charges.
The set charges are visible in infrared and they can be destroyed, or disarmed by the engineers.
It is not too visible but it can be recognized by the specific sound that it gives off.
Each enemy soldier,.
Killed near the sensor, earns the scout points for assist with detection.
Radio beacons produce a characteristic noise, thanks to which they can be easily located by the enemy.
T-UGS SENSOR
T-UGS is the Tactical Unattended Ground Sensor that can be deployed on any flat surface.
The sensor can be tricked by ducking or crawling within that radius, and destroy with any weapon.
Each enemy killed near the sensor rewards the scout with points for assist with detection.
Additionally, the SOFLAM is equipped with a rangefinder that determines the distance between the machine and the target.
SOFLAM can be marked and destroyed with the enemy fire from any weapon.
The EMP ammo regenerates spontaneously after several seconds, at which points it is ready to use again.
Each enemy that is killed after being detected by the MAV earns the scout for the assist with detection.
M18 CLAYMORE
The M18 AP mine returns inBF4, in a little bit altered form, though.
After the mine is deployed, it shoots out three wires that attach to the nearby surface.
If there is any vertical surface in front of the mine, this is where the wires will attach.
The mines that have been deployed incorrectly (e.g.

The M18 mines are clearly visible in the infrared, thanks to which it is easier to locate them.
The CLAYMORE mines can be destroyed either with weapons or with another explosive.
Each upgrade acts, by default, on level 1.
To increase the upgrade level, you oughta play in squad.
Each upgrade level cumulates with the previous one.
When the entire squad is eliminated, the upgrade level drops by one.
DEFENSIVE
This upgrade is available for everyone at the beginning of the game, regardless of the selected class.
SHADOW
This upgrade is available for everyone from the beginning of the game, regardless of the class selected.
The best idea is to use it in theConquestorRushmodes.
OFFENSIVE
The first unlockable upgrade for each class.
It is ideal for the players who prefer a fast-paced assault and pack purely offensive gear.
Also recommended for those who have problems with quick depletion of their ammo.
Additionally, it increases the player’s effectiveness, while marking the enemy units by spotting them.
An ideal choice of every more" stationary" sniper.
RECON - VETERAN
Duckweed Camo (forest/urban).
For the marking to remain active, you better keep lock on the target.
A plastic explosive that can stick to most surfaces.
MARKSMAN RIFLES
13 000
Unlocks the RFB and marksman rifles (DMR) for all functions.
Use the RFB to unlock more marksman rifles.
LEVEL 2: AMMO:Increases maximum inventory of Bullets by 50%.
LEVEL 3: INDIRECT FIRE:Increases maximum M224 and XM25 Ammo.
LEVEL 4: RESUPPLY UNIT:Occupied vehicles resupply nearby soldiers.
32 000
A portable radio beacon that works as an additional respawn point for your squad’s members.
LEVEL 2: C4 EXPLOSIVES:Increases maximum inventory of C4 Explosives to 6.
LEVEL 3: MOTION SENSORS:Increases maximum inventory of Motion Sensors to 5.
Increases range of T-UGS and MAV by 40%.
LEVEL 4: QUCIK UNSPOT:Reduces time you are Spotted by 2 seconds.
The SOFLAM enables allies with missile systems to lock on to the targeted vehicles.
Capable of remote operation.
LEVEL 2: COVER:Decreases amount of Incoming Suppression by 50%.
LEVEL 3: QUICK UNSPOT:Reduces time you are Spotted by 2 seconds.
LEVEL 4: ADVANCED SPOT:Increases time your targets are spotted by 45%.
91 000
A remotely-controlled aircraft allows for spotting incoming threats or destroying deployed enemy gadgets.
Includes a motion sensor with a 35m radius; active only when the vehicle is remotely controlled.
A mine with no trip wires is unable to detonate and should be picked up, and redeployed.
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