guides

Last update:11 May 2016

When you get to the main room, approach the hypercube in the middle.

Change the charge of the only visible wall toredand set upredNewton on the nearby column (screen above).

When the wall lifts, jump inside and firegreenat the bottom wall.

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Wait until it rides a bit down and jump down, on the metal footbridge.

Change the module charge behind the hypercube togreenand go upstairs.

Here you find a module with cube.

PC

Pick it up and jump on the bottom wall of hypercube.

Fire aredcharge at it.

But don’t ride on the top - jump inside the room in the middle of corridor.

PC

At its end you find a shaft with platform.

Jump on it with cube and change its charge tored.

Begin climbing by setting upredNewtons on one of walls.

PC

When you get upstairs, approach the module behind the hypercube.

Place a cube on it and then charge it withred.

Jump on the cube and firegreen.

PC

Land on the ground and fireredat the vertical platform under the shaft.

Place cube on the top wall of hypercube and firegreen.

Wait until the wall rises.

PC

Move away to be able to aim at the yellow cube (screen above).

Charge it withredand then approach an elevator behind you.

Jump on it and look up to see propel module.

PlayStation

Charge it withredand then wait until you ride top.

Jump out of an elevator and walk forward up to the exit.

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Xbox

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Magrunner: Dark Pulse