The Ranger is one of the four main classes of Javelins (exosuits).
The description of the Ranger class is a work in progress.
This section will be expanded in the near future to also include suggested builds for this particular class.
Who is the Ranger class for?
The Ranger is the most versatile class,designed to be the equivalent of a soldier on the battlefield.
This versatility makes the Ranger one of the easier classes to play.
What abilities does the Ranger class have?
The first category of Ranger’s abilities is the Assault Launcherwhich is the perfect tool for ranged attacks.
you could equip various versions of the assault launcher and, e.g.
rely on homing missiles, poisoned attacks, or projectiles that generate an electrical discharge.
The second category of Ranger’s offensive abilities are Grenadesand they too come in several unique varieties.
In addition to the standard fragmentation grenades, you’ve got the option to also use, e.g.
incendiary grenades, frost grenades, and seeker grenades.
take a stab at combine these statuses with components increasing a given effect.
Support Gear gives your Ranger defensive abilities.
Its usage depends on which upgrade you have installed.
you’ve got the option to, e.g.
As for the Ultimate ability, Ranger shoots multiple micro-missiles.
A demonstrative Ranger build
Below we have listed a demonstrative build for the Ranger class.
Feel free to change and adjust abilities or weapons to suit your playstyle better.
Shock mace- Your only melee weapon.
Useful in inflicting shock effect on enemies, making them vulnerable to a combo attack.
More information about combos can be found onHow to perform a combo?page.
Assault Launcher- We recommendSeeking Missileability.
It will reduce the probability of missing a shot.
Shock Mace or Frost Grenades).
Grenades-Frost Grenade(marked with a crosshair icon) is useful in performing combos.

This ability has a homing property meaning you won’t have to worry about missing a throw.
Support Gear-Bulwark Pointis a safe choice.
This ability allows you to deploy a dome that can protect you and your allies from enemy fire.
This bonus will also apply to your teammates.
Your choice of a weapon should depend on your preferred playstyle.
If you preferer to fight at a longer distance, choose from assault rifles, LMGs or sniper rifles.
Shotguns are great for fights at a close distance.
Components-Firearm Calibration Corewill increase your damage.
Combine this component with Muster Point ability and, e.g.
a sniper rifle that deals high damage.
This combination is great for attacking bosses or slow enemies.
While choosing components, remember which types of attack you want to use - Impact or Blast.
Base your components on that decision (some of them can be mutually exclusive).
you might use other slots for, e.g.
components increasing your shield/armor, or those that increase grenade or melee damage.
Consumables- The choice of consumables should, to some extent, be based on the upcoming mission.
Both bonuses are useful for those who prefer a more aggressive playstyle.
These consumables are especially useful when you combine them with abilities that increase damage for specific a weapon class.
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