Remember that it has two poles so it may pull or repel objects.

When you enter the room with the last reactor, immediately get to the door on the left.

Create agreen cubeon the upper panel.

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After you move it from the wall be sure that the magnet is glowing in blue color.

The magnet will repelgreen cube.

After that, your character can pass to the next part of the room.

PC

Move the crane to the left and then create agreen cubethat should attach to the magnet.

Activate the crane again to return to its position and then change the magnet pole to blue.

Go to the other part of the room.

PC

Create agreen cubeon the panel on the left and then move the crane to the left.

When thegreen cubeis under a red magnet, create ablue cubeunderneath it.

Thegreen cubeshould be caught by the magnet.

PC

When you change the magnet pole to blue, thegreen cubeis thrown forward and attracted by another magnet.

Jump onto thegreen cubeand change the magnet pole to blue.

This will allow you to jump onto the platform and move on to the next room.

PC

As you float in the air, create and extend anorange cube.

Then stand on it and turn the opposite way.

Then jump on the fans and the air rush will push your character up.

PC

Stand on the large button and change the magnet pole to blue.

Create and extend agreen cubenext to theorange cube.

The air drive will lift it up and the magnet will push it forward to pop fire up door.

PlayStation

Leave the button to get the crane back in place.

Again jump on theorange cubeand this time you jump on the wind fans, but head the other way.

When you land, create ablue cubeand go further.

Xbox

Replace the magnet pole with a red one and eject thegreen cubeoutwards to keep it floating.

Then enter the small room behind the opened door and stand on the button.

The crane moves to the right and the magnet grabs thegreen cube.

Nintendo

Jump on theorange cubeand go through the door.

Create agreen cubeon the top panel and eject it to drop it down.

Then rotate the lower heads to the left side.

Q.U.B.E. 2

Move the upper head to the right to place the magnet over thegreen cube.

double-check the magnet has a red pole.

Jump on thegreen cubeand create ablue cubeunderneath it.

Your character will jump up and the magnet will attract thegreen cube.

It is worth noting here that for do it correctly, you better perform the earlier point first.

If you simply create agreen cubeand then replace it with a blue one, thegreen cubewill disappear.

Then use the control panel to move the heads to the left.

Look down (don’t get out of the cube!)

and change the magnet pole to blue.

Your character will be thrown forward and fall further down the room.

Change the magnet pole to red and then create agreen cubeon the top panel.

When it falls down, it will be caught by the magnet.

Now use the upper panel to rotate the head clockwise.

Now the two magnets are not far from each other.

Change the pole of thefurther magnetto a blue one.

Thegreen cubewill be pushed forward and then captured by a second magnet.

Then turn the head anticlockwise.

Stand on the big button and create ablue cubein the panel on the floor.

Then go off the button and jump onto thegreen cubeheld by the magnet.

When you land, turn around and go through the door to the next room.

Turn to the second button and stand on it.

see to it the other magnet has a red pole.

The crane withgreen cubewill return to its original position and the magnet will move inwards from the opposite end.

Now replace the magnet pole with a blue one.

Activate your machine and go to the room with the reactor.

Then go to the door on the right.

When thegreen cubefalls down, your character will be able to jump onto the platform.

Then turn the head clockwise.

Create ablue cubeon the ground.

When in place, switch the magnet pole to a blue one.

After landing on the balcony, go to the big button and then turn the head left.

Once again create agreen cubethat will be captured by the magnet and then turn the head clockwise.

Change the magnet pole fromgreen cubeto blue.

check that that the magnet pole on the head has not been changed.

Then jump on thegreen cubeand create ablue cubeunderneath it.

You’ll start jumping like on a trampoline.

When you are at the correct height, activate the panel to rotate the head to the left.

The blue magnet will throw thegreen cubeforward so that your character lands on the top of the balcony.

Stand on the big button and wait until the crane moves the magnet in your direction.

When you remove thegreen cubefrom the panel, it will be captured by the magnet.

A second magnet will capture thegreen cube.

Move on the large button located there.

Then return to the first button and recall the magnet.

Pull thegreen cubeout of the panel again.

Agreen cubewill fly through the room and create a step so your character can press another big button.

Then return to the middle button and get thegreen cubeagain with the magnet.

Your character will be blown into the air and flown into a small computer room.

Activate the computer and return to the reactor room.

Go to the last available door.

Activate the panel in front of the magnet and then activate the panel at the bottom of the wall.

On the left side of the panel, create agreen cubeat the top and ablue cubeunderneath it.

When you remove thegreen cubefrom the panel, it will be captured by the magnet.

Activate the wall panel to position it vertically.

Your character will be thrown into the air and land on the balcony.

Now you have to change the magnet pole to blue and thegreen cubewill fire up the door for you.

Press the large button.

Once again, hold thegreen cubeusing a magnet and move the wall horizontally.

Stand on thegreen cubeand change the magnet pole to blue, then activate your machine.

The last reactor was fully charged.

you’ve got the option to now return to the main computer room.

Then go to the elevator in the center of the city.

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