Name
Icon
Description
Advantage
The next attack has a 200% chance of being a critical hit.
Backup Plan
The unit recovers 10% of its health per turn.
Critical Chance Up
N/A
The unit gains a bonus 25% chance of dealing a critical hit.
Critical Damage Up
The unit gains a 50% increase in critical damage.
Critical Hit Immunity
The unit is immune to critical damage.
Defense Up
A 50% boost to the Defense stat.
Evasion Up
The unit has a bonus 15% chance of avoiding an attack.
Foresight
The unit has the maximum chance of avoiding the next attack.
Heal Over Time
The unit is healed each turn for a certain percentage of its health.
Health Up
The unit’s health is increased by 15%.
Offense Up
The unit deals 50% more damage.
Potency Up
A 50% boost to the Potency stat.
Retribution
The unit has a 100% chance of counterattacking.
Speed Up
The unit gains a 25% bonus to speed.
Taunt
A unit with this status forces its enemies to attack it.
Note: there exist units which are immune to Taunt.
Tenacity Up
The unit becomes immune to debuffs and cannot receive any.
Ability Block
A unit under this status cannot use special abilities.
Buff immunity
A unit under this status cannot receive any buffs.
Burning
A unit under this status receives constant damage from fire each turn.
Critical Chance Down
The unit suffers a 25% decrease in the chance to deal critical damage.
Damage Over Time
A unit under this status loses 5% of its maximum health with each turn.
Daze
A unit under this status cannot counter, assist, or gain turn meter.
Deathmark
The unit loses 50% of its maximum health with each received hit.

A character with this status is also treated as a priority target (has the Taunt status effect).
Defense Down
A 50% reduction of the Defense stat.
Evasion Down
The unit suffers a 25% decrease of the chance to evade attacks.
Expose
The unit loses 20% of its maximum health per received hit.
Healing Immunity
A unit under this status cannot receive healing or protection.
Health Down
The unit’s health is reduced by 20%.
Offense Down
The unit deals 50% less damage.
Shock
A unit under this status cannot receive healing, buffs, or bonus turn meter.
Speed Down
The unit’s speed is reduced by 25%.
Stagger
A unit under this status loses 100% of the turn meter when it receives damage.
Stun
A unit under this status cannot perform any actions on its turn.
Tenacity Down
The unit has the maximum chance of getting a negative status effect from the opponent.
Bonus Protection
A unit under the influence of this status receives a certain increase to its protection.
Damage Immunity
A unit under the influence of this status is immune to all damage.
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