Name

Icon

Description

Advantage

The next attack has a 200% chance of being a critical hit.

Backup Plan

The unit recovers 10% of its health per turn.

Critical Chance Up

N/A

The unit gains a bonus 25% chance of dealing a critical hit.

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Critical Damage Up

The unit gains a 50% increase in critical damage.

Critical Hit Immunity

The unit is immune to critical damage.

Defense Up

A 50% boost to the Defense stat.

PC

Evasion Up

The unit has a bonus 15% chance of avoiding an attack.

Foresight

The unit has the maximum chance of avoiding the next attack.

Heal Over Time

The unit is healed each turn for a certain percentage of its health.

PC

Health Up

The unit’s health is increased by 15%.

Offense Up

The unit deals 50% more damage.

Potency Up

A 50% boost to the Potency stat.

PC

Retribution

The unit has a 100% chance of counterattacking.

Speed Up

The unit gains a 25% bonus to speed.

Taunt

A unit with this status forces its enemies to attack it.

PC

Note: there exist units which are immune to Taunt.

Tenacity Up

The unit becomes immune to debuffs and cannot receive any.

Ability Block

A unit under this status cannot use special abilities.

PC

Buff immunity

A unit under this status cannot receive any buffs.

Burning

A unit under this status receives constant damage from fire each turn.

Critical Chance Down

The unit suffers a 25% decrease in the chance to deal critical damage.

Mobile

Damage Over Time

A unit under this status loses 5% of its maximum health with each turn.

Daze

A unit under this status cannot counter, assist, or gain turn meter.

Deathmark

The unit loses 50% of its maximum health with each received hit.

Star Wars: Galaxy of Heroes

A character with this status is also treated as a priority target (has the Taunt status effect).

Defense Down

A 50% reduction of the Defense stat.

Evasion Down

The unit suffers a 25% decrease of the chance to evade attacks.

Expose

The unit loses 20% of its maximum health per received hit.

Healing Immunity

A unit under this status cannot receive healing or protection.

Health Down

The unit’s health is reduced by 20%.

Offense Down

The unit deals 50% less damage.

Shock

A unit under this status cannot receive healing, buffs, or bonus turn meter.

Speed Down

The unit’s speed is reduced by 25%.

Stagger

A unit under this status loses 100% of the turn meter when it receives damage.

Stun

A unit under this status cannot perform any actions on its turn.

Tenacity Down

The unit has the maximum chance of getting a negative status effect from the opponent.

Bonus Protection

A unit under the influence of this status receives a certain increase to its protection.

Damage Immunity

A unit under the influence of this status is immune to all damage.

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