New potential team members
Dangerous enemies (bosses, elite monsters etc.)
Alternative starting area.This is a small beach.
You begin the exploration of the fort here if you’ve decided to sneak in at night.
Locked lvl 3 chest with a pike and a belt.
Ancret is guarding access to the eastern ramparts.
Mirke (06) can help in getting past Ancret.

Central part of the fort.you might explore it without problems.
There are passageways here leading to the fort interior and to the dungeon.
Sceydwin is being held by the pirates - you might leave her or release her.

Ungwith is guarding the western fort and allowing anyone to reach the forge.
The piano can be sabotaged with a bomb so that it explodexs when Benweth arrives here.
The nortnern door is guarded - you’re able to’t get through until you’ve dealt with Benweth.

One of the containers has a Deadlight Horn (quest item).
Syri is tied to Serafen’s personal quest “A Sorcerer and a Gentleman”.
Crane.you could use stealth here or eliminate the guards.

The chest with a lvl 2 lock has a God-Killer’s Rum for Mirke (06).
Kitchen.Cookie Maina is a cook - you could ask her for the Special stew for Mirke (06).
Forge.In the forge and in the nearby room (secret switch) there are interactive containers.
You’ll find weapons, potions, scolls, lockpicks and other loot.
Door to the stairwell is locked from the other side.
Chest with a lvl 4 lock - armors.
you’re able to enter the armory from the small beach (02).
The lever on the wall unlocks the north-western exit from the armory.
In the corridor to the south of the armory there’s a hidden level which unlock access to it.
you’re able to find a couple of weapons and armors in the armory.
Storage.By default you might encounter hostile pirates and guard dogs here.
The chest with a lvl4 lock contains a high quality dagger, a potion and a hammer and chisel.
There are also other supplies here.
Check the corpse to find Boots of Stealth (+2 to Stealth).
Side corridor.It’s guarded by a pirate by default.
You’ll also find a secret switch on the wall which unlock a passageway to the command room.
Captain Benweth is here - you could talk to him or attack and kill him.
The map above depictsFort Deadlight.
This large and unique location is part of the world ofPillars of Eternity 2 Deadfire.
The fort is a home of pirates.
you’re able to visit this place duringBlow the Man Downgiven to you by Furrante.
Another reason for your visit here is during Serafen’s personal quest.
Note- The blue numbers on our map of the fort indicate passages between its different areas.
This is a rather complicated location and it is easy to get lost here.
Each point has two endings.
you might inspect a hanging cargo and drop it (use an arrow or spell).
2.Alternative starting area.This is a small beach.

Locked level 3 chest with a pike and a belt.
Ancretis guarding access to the eastern ramparts.Mirke(M34,6)can help in getting past Ancret.
The northern door isguarded- you could get through only after dealing with Benweth.
One of the containers has aDeadlight Horn(quest item).
Syriis tied to Serafen’s personal questA Sorcerer and a Gentleman.
7.Crane.you might reach here, e.g.
from the eastern ramparts(M34,3)and use stealth or eliminate theguards.
The chest with a level 2 lock has aGod-Killer’s RumforMirke(M34,6).
8.Kitchen.Cookie Mainais a cook - it’s possible for you to ask her for theSpecial StewforMirke(M34,6).
you’re able to find a lot offoodanddrinkshere, includingSeafood Stew(+1 Perception,+ResolveandIntellect).
In the corridor to the south of the armory there’s a hidden level which unlocks access to it.
you’ve got the option to find a couple ofweaponsandarmorsin the armory.
Captain Benwethis here - you could talk to him or attack and kill him.
you’re able to go back to the fort and meet with Aeldys.
During that meeting you might express (or refuse to do that) your willingness to work with her.
you’re free to also:
[Missions]A Sorcerer and a Gentleman- This isSerafen’spersonal quest.
[Principi] Blow the Man Down- Deal withCaptainBenwethby beating him up, intimidating or killing.
Ancret(M34,2)- she guard the access to the eastern ramparts.
it’s possible for you to followMirke’sadvice and get rid of her without fighting.
Captain Benweth(M34,17)- the main character tied toBlow the Man Down.
Fulfill bothMirke’srequests to make the captain leave the command room.
After that Benweth will go the the fort’s main room(M34,6).
Check out the walkthrough forBlow the Man Downquest in our guide.
One of the things that you could learn from that page is the way to get inside the fort.
It also allows you to get rid of Captain Benweth by using a ruse.
This site is not associated with and/or endorsed by the Versus Evil or Obsidian Entertainment.
All logos and images are copyrighted by their respective owners.