guides
Last update:11 May 2016
Cover - buildings, train cars, carports, guard towers, etc.
Pathways and points of interest - ladders, catwalks, sniper positions, etc.
Fixed weapons and battle pickups.
Water battles are the dominating theme in here.
The team who gets an access to all quick attack crafts will get a huge advantage.
On Paracel Storm there is a Levolution on which players have no impact.

It is the title Storm, which begins about the middle of the round.
It decreases the visibility on the map and sea wakes up.
Areas next to the flags are full of covers, like buildings and trenches.

It makes the infantry’s life easier.
Levolution on Paracel is very effective and has a huge impact onto the game.
Next to the shipwreck (flag E) it’s possible for you to notice a row of turbines.

A huge Destroyer is blocked at one of them.
you could free him after the storm begins.
When the ocean becomes rough, it’s enough to destroy the turbine with random explosives.

Team which takes over the flag, gets an anti-aircraft cannon mounted on the ship.
It’ll automatically attack incoming enemy planes.
What is more, you’re free to climb onto the upper deck.
There will appear also boxes with USAS-12 and sniper rifle nearby the destroyed building.
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