Vorkuta. 1

Run after Reznow to a nearby tunnel#1. Ignore the guards you come across or attack them with a knife#2. You don’t have to help other prisoners, although it is possible. Go along the main tunnel, near the train tracks. Soon you will reach a burning tunnel#1. Keep on running forward. Go into the lift with other prisoners#2and wait till it takes you to the right place. Wait until Sergei brutally eliminates a new guard#1and move forward....

May 11, 2016 · 2 min · 377 words · Justin Francis

Vorkuta. 2

guides Last update:11 May 2016 I suggest choosing the closest passage between the buildings#1. Watch out for the guards standing on the highest level as well the ones on the left#2. Luckily, it is easy to surprise the ones on the left. ensure you have eliminated people running out of vehicles#2. Go toward the building marked by the game, watch out for single enemies on your way#1. Go inside#2and immediately go upstairs....

May 11, 2016 · 2 min · 316 words · Scott Hurley

Vorkuta. 3

guides Last update:11 May 2016 Watch out for the enemies equipped with armors#1. You have to eliminate them with skillful shots in the head because normal attacks won’t do. You have to protect yourself as long as Reznow informs you about unblocking the access to the warehouse. Get inside quickly and take the Machine of Death#1. Go out of the warehouse and start eliminating the enemies#2. Remember about avoiding longer and unnecessary series....

May 11, 2016 · 2 min · 348 words · Jason Moore Jr.

Vulture Drifts

To figure it stay in the circle and notice the sequence of lightning of eachTeleporter Switch. 9 Domination Magic, Two-handed), Deadly Cesta (Dark Dmg: 11-22, req. 9 Blood Magic), Fire Staff (Energy +10, Fire Dmg: 11-22, req. 9 Fire Magic, Two-handed), Holy Rod (Fire Dmg: 11-22, req. 9 Divine Favor), Crimson Carapace Shield (Armor: 16, req. 9 Tactics), Ascalon Bow (Piercing Dmg: 15-28, req. 9 Marksmanshop, Two-handed). 9 Inspiration Magic), Grim Cesta (Energy +12, req....

May 11, 2016 · 1 min · 208 words · Cathy Watson

Wait for arrival of Harlow- The Ritual

guides Last update:11 May 2016 The battle divides on three main parts. At the beginning start eliminating Walkers and Infested. But you’ve got the option to push zombies into the fire. As in the previous big battle with Horde, help your allies grabbed by zombies. Try also not to use all of your med-kits, because you’ll need them later. First part of battle ends when two bars of Horde Strength run down....

May 11, 2016 · 2 min · 227 words · Ashley Sanchez

Wake the Construct (1)

guides Last update:11 May 2016 Take the stairs up. When you enter the large oval chamber, get ready to take down quite a large group ofStalkers. The job is made much easier thanks to your extended mobility which will help you dodge any attacks. Afterwards, explore the area left of the stairs to find a chest. Go back to the stairs and go to the next level, reaching a new door on the west....

May 11, 2016 · 4 min · 746 words · Kenneth Francis

Wake the Construct (2)

Only then enter the large west area. There are two new chests here and anotherBoatman Coin. Take downStingersand head for the south door. Find a new Construct and bring it to life with theMaker’s Key. Take it to the oval elevator shown on the above screen and leave it there. Locate the interactive edge (the above screen) which will help you get to the upper shelf. Continue going up, grabbing onto a ledge and another edge....

May 11, 2016 · 3 min · 499 words · Randy Donaldson

Wake up the Keeper (2)

Catch on to the ledge in the spot presented in the above screen. After the Death reaches a new interactive ledge, climb up and go through the narrow corridor ahead. On the way expects to find a small group ofTainted Constructsthat shouldn’t be much of a challenge. Reach the end of the corridor all and find the above interactive catch. Wall run, and by using theDeath Gripskills catch on to the catch....

May 11, 2016 · 4 min · 727 words · Christopher Medina

Wake up the Keeper (3)

Keep using the mechanism until you reach its limits. Jump towards the platform as soon as grabbing on to its edge is possible. Now, act quickly because all of the structure starts to lower. Jump towards the upper interactive edge, climb onto it and jump onto the chain. After you reach new creepers climb down. Return to the previous area and mount the construct that you used to solve the recent puzzle....

May 11, 2016 · 4 min · 689 words · Hannah Johnson

Waking Nightmare. 2

New main objective: Drink Vaermina’s Torpor Return toErandurand inform him of finding the potion. The priest will tell you to drink the content of the bottle. New main objective: Release the Miasma Head east. Go through the consecutive rooms, ignoring thepriestsfighting with theOrcs(screen above). Keep exploring the temple, using stairs on your way. Eventually you should reach one of the main corridors of the temple. Approach the chain marked by the game (screen above) and interact with it to release the Miasma....

May 11, 2016 · 1 min · 199 words · James Lopez

Walkthrough#3

Enemy snipers have appeared in the area and you should activate detective mode to locate them. One of the snipers is occupying a nearby tower. Ignore the laser beam, because obviously his line of sight is much bigger. Generally you’ll have to try and surprise the snipers from the back or from one of the flanks. Use your hook to get to the first tower quickly. I would recommend hiding inside the tower and waiting for the first sniper to move....

May 11, 2016 · 2 min · 406 words · Pamela Williams

Walkthrough#4

The trail will lead you to a passageway toArkham Westwhich is going to be marked as theAbandoned Tunnel. Use your hook along the way so you can get past a closed gate. Obviously you’ll have to plan your attack by using the Glide Kick against one of the armed opponents. Once he’s been hit quickly take care of his colleague. see to it that threat has been neutralized and eliminate the rest of the goons....

May 11, 2016 · 1 min · 158 words · Steven Chambers

Walkthrough#8

guides Last update:11 May 2016 Start off by blowing up a new wall located close to your current position. After that approach the ledge and notice that new Ivy’s plants have appeared in the area. There’s also a new sniper here (screenshot #1). see to it he’s not looking your way and glide towards his tower. Eventually you’ll have to return to theBotanical Gardensbuilding located in theArkham Eastdistrict. I wouldn’t recommend travelling throughArkham North, because you would have to eliminate two new snipers there....

May 11, 2016 · 2 min · 314 words · Adam Morton