Spy

guides Last update:11 May 2016 In parentheses are given the values for the next level of the same skill. Action: Incite Unrest. (1/2/3) pieces of enemy information discovered. Action: Intercept Orders. Action: Counter Intelligence. (-6%/-12%/-18%) success chance of enemy agent actions. Action: Military Intelligence. chance of discovering hidden agents and armies (+6%/+12%/+18%) casualties for all units. Action: Poison Provisions. (+6%/+12%/+18%) casualties for all garrison units. Action: Poison Wells. Infiltration (+10%/+20%/+30%) chance of discovering hidden agents and armies....

May 11, 2016 · 1 min · 172 words · Christopher Foster

Spy / Infiltrator& equipment

He has also one another interesting feature - backstabbing results in an instant kill. The only weapon, which usage doesn’t end with demascation, is knife/spikes. Note that humans and Stroggs puff in different ways. Spy/infiltrator is also armed with EMP/scrambler grenades, which turn off all electronic devices. Weaponry: Equipment: Looks like binoculars, enables to drop a radar. You’ll find more about in theTurrets, artillery, radarssection of the guide. Very interesting tool equipped only by Strogg infiltrators....

May 11, 2016 · 2 min · 278 words · Alexandria Sherman

Spy Game; Fast Aid

You’ll learn that there is a military base on the island, but there are no soldiers inside. Your mission is to find a broadcasting station in the jungle and record the military radio broadcast for Nick. This mission continues inAct 3. You might use a car to get to the destination. It can be found next to the exit from the village (1)#2. After reaching the place (2) prepare you firearms because you’ll have a small shooting....

May 11, 2016 · 1 min · 195 words · Joseph Williams

St. Francis'Folly 1

guides Last update:11 May 2016 Level:06. St. Francis’Folly Artefacts: 6 Relics: 0 Artefact 1/6. When you initiate the passage on the gallery, go there to the next room. Move down, close to the bar and look at the ceiling. The gate will open. The bar on the second balcony on the left will open. Push the orb and put it on the plate in the floor. The gear with turn on and initiate the bar....

May 11, 2016 · 2 min · 242 words · Todd Fernandez

St. Francis'Folly 2

guides Last update:11 May 2016 Dive. Find the lever, switch it - the passage to the small room will open. Swim there, climb inside and take Artefact 3/6. In the room of Atlas you will shoot at the orb and it runs to you. Escape from the orb and back to the room. Take key of Atlas. Pick up small medipack and Artefact 4/6 and switch the lever. The hole in the floor vanish, so you’re able to back to the Atlas' gate....

May 11, 2016 · 1 min · 204 words · Eric Palmer

St. Gabriel's Bank

The first magazine will be lying beside the wall. Magazine 02 From the first room, head into the security room on the right. The magazine has been hidden on the storeroom in the corner. Magazine 03 After the SWAT team moves in, use web to fly onto the broken ceiling. Behind one of the barriers you will find the third magazine. Magazine 04 After you manage to find the bank’s CEO, examine the left side of the corridor....

May 11, 2016 · 2 min · 240 words · Melody Davis

Staff of Magnus. 1

Be careful, as you will come across at least twoIce Trollsat the Labyrinthian. Wait for the first scene to end and look around for theSpell Book: Ironflesh. The Skeletons can be eliminated in a very easy way, i.e. by staying beside the lever and pulling it at the right moment. What’s interesting, the gate won’t let arrows through and will stop spells casted by the enemies. Do the same with theSkeletal Dragonwhich will soon appear in the room with the Skeletons (screen above)....

May 11, 2016 · 2 min · 268 words · Mary Harrington

Staff of Parthalan; Hayder's Razor; Boots of the Frozen Wastes; Blood Dragon Armor

Take theStaff Of Parthalanfrom the chest from the chest and as a result you will end this mission. Check out the southern room (M14, 17) to find a chest marked asSpecial parcel. Take theHayder’s Razorfrom the chest and as a result you will end this mission. Check out the southern room (M14, 17) to find a chest marked asSpecial parcel. Take theBoots of the Frozen Wastesfrom the chest and as a result you will end this mission....

May 11, 2016 · 1 min · 117 words · Jacob Owen

Stage 1 (Greatest Kingdom in Middle-Earth)- Collectibles

guides Last update:11 May 2016 Requirements:flail (e.g. Reward:Jester’s Cane - each character that you hit with the can bursts out in uncontrollable laughter. Requirements:bow (e.g. Keep destroying the nests, one after another, with ranged attacks, using the bow. The nest that is the most difficult to locate has been shown in the above screenshot. After you destroy all of the five nests, you will receive a minikit automatically. Switch to Saruman and use Saruman’s Staff to smash the big silver (mithril) object....

May 11, 2016 · 3 min · 465 words · Kayla Torres

Stage 1 (Greatest Kingdom in Middle-Earth): Inside the Lonely Mountain

guides Last update:11 May 2016 At the beginning of the game, you control the young Thorin. Start by destroying all of the interactive objects around the throne, where King Thror sits. Then, take the stairs to the right. Approach the locked gate and hold down the appropriate key, to build a structure. You now need to switch to another character, toThrain, who is standing by the gate. you could now take the newly-revealed passage....

May 11, 2016 · 2 min · 412 words · Courtney Lee

Stage 10 (Flies and Spiders)- Collectibles

guides Last update:11 May 2016 Requirements:the ability to heal animals (e.g. Radagast) Way to obtain:Remain in the point where the tenth stage started and switch to Radagast. you should probably heal the crab-like creature that you find on the right. For that, you will be rewarded with a minikit. Requirements:bow (e.g. Kili or any other elf), slingshot (e.g. Each time, you’re gonna wanna use the bow. The first owl is on the tree, close to the starting point for the tenth stage....

May 11, 2016 · 3 min · 580 words · Christopher Robinson

Stage 10 (Flies and Spiders): The battle with the spiders

You will be obstructed from that by spiders, which arrive in the cave on a regular basis. First of all, take a look around the location. Destroy the objects and determine the whereabouts of the imprisoned allies. Also, do not forget to attack spiders, if any comes within your character’s reach. Switch to Bilbo and put on the ring. Stand in the spot shown in the above screenshot and destroy the block on the left....

May 11, 2016 · 1 min · 211 words · Emily Zuniga

Stage 11 (Barrels Out of Bond)- Collectibles

Smash it, using the staff and collect the item. Switch to Saruman and use Saruman’s Staff to smash the mithril wall of the huge barrel. Thanks to this, the schematic will pop out of the barrel. Reward:Mithril Pickaxe Schematic Requirements:climbing walls (e.g. Requirements:flail (e.g. Dori) Way to obtain:Remain in the central part of the cellar and go into the background. Turn your attention to the golden catch and rip it off, using the flail....

May 11, 2016 · 2 min · 356 words · Marvin Cooper