Solar Core

guides Last update:11 May 2016 Artanis’flagship has eighteen abilities split into six groups and three systems. Changing ability and upgrading the system costssolaritewhich is obtained during the campaign. There is no way to buy all most expensive skills. There is not enoughsolariteto gain during the campaign, even if you complete all side objectives. Because of that, you must choose the abilities depending on the task. Cheaper abilities can also prove to be more useful than the expensive ones....

May 11, 2016 · 6 min · 1095 words · James Diaz

Soldier of Fortune; King of the Swamp

Unfortunately the only oneMatuterohad, was taken by Afran. Your task is to recover a boat and kill Afran. Right before the entrance you’ll find few undead (3)#1- drive them over. Use a ladder (1) and go up the roof. Now kill soldiers hiding in towers#1. Enemy positions are marked on the above map. Watch out for soldiers hidden in the bus#1. It is more difficult to shoot them. Break the door and kill asoldierwaiting for you....

May 11, 2016 · 1 min · 190 words · Bradley Cantu

Solve Gordon and Gus problems

guides Last update:11 May 2016 Leave market and go to Pop’s farm. Talk with Pop about farm’s situation. Don’t forget to tell him the rebels password. Notice dead sheep and ravens. Take agas maskfrom scarecrow. Because the mask’s filter is empty, Amy will promise to solve this problem too. Go to the well and talk with Nelson. Don’t forget to tell him the rebels password. Ask about science book. Read it and notice information about filters....

May 11, 2016 · 2 min · 410 words · Todd Stewart

Solve the crime scene inside Lacey Towers

Using the rope, make it over to the balcony with door to thePenguin’soffice. After you have reached the partially flooded corridor again, activate thehookagain so you can extend another rope. Jump onto the rope and, after you have reached the opposite ledge, resume along your way. you’re able to now leaveThe Final Offer. Your destination point is a relatively small roof with three policemen on it. I recommend that you grab onto the edge of the roof and throw one of the policemen off....

May 11, 2016 · 2 min · 333 words · Joy Kim

Solve the problem of lighting in the archive- San Francisco, USA

guides Last update:11 May 2016 Go to the museum and head to the basement. Unlock the door with the key card. So you have to fix it somehow. Leave the archive and examine the fuse box hanging on the wall. Switch the upper switch, which turns on the light. Unfortunately the lower one, which corresponds to power, will turn off. This is enough for now though, because the archive door is unlocked....

May 11, 2016 · 1 min · 145 words · Stephen Gordon

Somalia

You should notice a large hole in the floor. Jump down and let your companion help you with a step jump. On a higher level, you’ll notice about three enemies - shoot them all and climb up. And don’t forget to pull your partner up! Get out through the door and find some cover on the street. Shoot all visible enemies from behind it. Move along the street and shoot everyone carrying a Kalashnikov....

May 11, 2016 · 2 min · 267 words · Thomas Fowler

Some Assembly Required I

guides Last update:11 May 2016 Detailed mission walkthrough: You’ll start the game inside a small corridor. I would recommend that you familiarize yourself with your new goals. Some of the enemy soldiers will probably take a stab at get here. Kill them as soon as possible. You shouldn’t have any problems with that. Bear in mind, though, that they’re heavily equipped. As a result, aim at their heads for better results....

May 11, 2016 · 3 min · 527 words · Jennifer Frey

Someone To Watch Over Me

Talk toSquatter Billand tell him that they can’t stay here. Return toCrandonand tell him the job is done. In your second mission you have to go to the [North sewers] (M49:3). Return toCrandonand tell him what you’ve done. Go inside and talk toMrs. Head back to [North Vegas Square] and talk toJules(M49:4)#1. Ask him about Alice Hostetler - you’ll learn that she probably hangs out with Andy’s crew. you’re free to find them in a building called The Gray (M49:5)....

May 11, 2016 · 1 min · 178 words · William Jensen

Something Irreversible M13

2Defence Tower 3Ship The above map presents the first mission in the Necropolis campaign. Time is short and you should probably plan precisely on each of your steps. With each turn, the enemy heroes will be approaching your capital. To stop them, you oughta destroy bridges that slow the enemy down. This quest becomes active at the moment, at which you start the first quest in Necropolis campaign. Its objective is to defend your starting city -Al-Betyl(M13,1)....

May 11, 2016 · 3 min · 432 words · Stephanie Perez

Song Glass: The Hunt

guides Last update:11 May 2016 Song Glass In the Song Glass you are commanding your heroes only. Frankly speaking there is nothing that can threaten you here if you keep the tested tactics. After the fight (not very difficult), search the area and go back to Malkuth. Give him the Crystal Heart. Quest solved: give the Crystal Heart to Malkuth Continue your journey. Use a Journey Stone to teleport your party to The Professor’s Timetwister (6)....

May 11, 2016 · 2 min · 279 words · Robin Watson

Sonny's war

guides Last update:11 May 2016 Sonny starts a war on the street by aggressively expanding his “empire”. You’ve got to drive him to the Cuneo bar in Hell’s Kitchen in two minutes. The road is really simple so it shouldn’t make a problem. Go inside and kill two gangsters. In the room behind the corridor to the left is a healing drink. Next opponents are in the bar room. When the level is cleared, head to the exit and then go to the basement....

May 11, 2016 · 2 min · 327 words · Debra Love

Sorcerer

It’s attack is weak, but its strength lies in skills. Channeler The leader receives 5 additionalCasting points. Produce Apprentice 60 Allows you to manufactureApprenticein the cities with theSorcerer’s Confluxupgrade. School of Teleportation 2 100 Supportunits receive theProjectile ResistanceandPhaseskills. Magical Structures 3 180 Treasure SitesandManaNodes, located in the player’s wDomaingenerate 5 additional mana points. It will, then, be unable to perform any action. AdditionalSorcery I-VII, increase the amount of the leader’sCasting Points....

May 11, 2016 · 2 min · 301 words · Kathryn Cooper

Sorcery

The basic way to prevent social unrest. Unfortunately, it doesn’t work well in the long run - better to take a look atSacred Magic. Afterwards, they lose a fewMoralepoints. An easy way to for leveling up. Interestingly enough, the hero doesn’t need any army - the battle will still be won. It’s only a shame that it takes this long for the ritual to refresh. Mass Insanity III 70crystals 1arcanite...

May 11, 2016 · 1 min · 198 words · Tammy Russell