Shards in sequence 6

Use throwing knifes on the red line tied to the building wall. You will lower the ladder. Use it and interactive edges to get inside building with a secret. SHARD 2/12 -Second shard can be found after getting through the gate with guards by hiding in the crowd. After you find yourself on the right from the gate start dropping down to lower ledges. Soon you will reach the secret, to pick it up safely wait for guards to walk left....

May 11, 2016 · 2 min · 416 words · Steven Howe

Shards in sequence 7

Go left and use interactive edges. You will reach a corridor guarded by an enemy with heightened senses (yellow circle around him). Wait for him to go left and climb to the window. Secret is on the right side. SHARD 2/9 -Second shard is on the ledge with second bodyguard of Wei Bin. You pass through that ledge on your way to the main opponent. You should take the secret after eliminating the bodyguard....

May 11, 2016 · 2 min · 303 words · Lorraine Steele

Shatter the Sky (Achievements)- Final missions

guides Last update:11 May 2016 Shatter the Sky: Destroy the 4 Coolant Towers, Destroy the Zerg Leviathan. The towers are protected by a couple infected platforms. One of them focuses on anti-air defence, the second on ground units. Apart from that, there’s a small base nearby you and an all-around base. Build Bunkers, a bunch of Siege Tanks and Vikings. Viking will come in handy against the Brood Lords. Devastate the nearby tower[1]with the Battlecruisers....

May 11, 2016 · 2 min · 287 words · James Wilson

Shatter the Sky- Final missions

Choose wise, as it has a colossal influence on how the last mission will look like. You’re basically choosing enemies for the final. I you decide to eliminate the Zerg air force, you will head to an infected station. [#1] Matt will instantly tell you the coordinates. After breaking the tower, you will have 45 seconds to run away. It might sound drastic, but I assure you the mission isn’t very difficult....

May 11, 2016 · 2 min · 233 words · Natasha Mccann

Shattered Forge

Before heading for the entrance, I suggest you dive underwater first for aBoatman Coin. Start off with jumping into the water tank to find anotherBoatman Coin. Go back to the shelf and head towards the west door (the above screen). Again, you’ll have to dive. Find the underwater tunnel pictured above and swim through it. Find an interactive edge on one of the nearby walls. Make your way up. When you’re done, head for the west door....

May 11, 2016 · 3 min · 557 words · Stacey Burnett

Sheep

guides Last update:11 May 2016 Another kind of animals that you could keep are sheep. They’re kept outside the farm (sheep icon on the map). When you buy sheep, they will appear on your farm automatically. Having this equipment, you could start to mow the grass. By doing so, you will be gathering the grass that you mow. When the loader is full, you’re free to go back to your sheep to feed them....

May 11, 2016 · 3 min · 503 words · Aaron Coleman

Sheep husbandry

Before the sheep can start supplying wool, they need to be fed with grass. A full manger lasts for six days of game time. When the sheep are fed, they will automatically “produce” wool. The wool is accumulated in pallets right next to the pasture. All pallets within that field will be automatically sold and we will receive our due payment. for buy your first sheep, it’s crucial that you enter the shop....

May 11, 2016 · 3 min · 564 words · Jonathan Myers

Shellybean, Sour Shellybean, Sherbat

Visit requirements:Have 1 thistle in the garden. Resident requirements:Has eaten 1 thistle flower. Romance requirements:Has eaten 1 bluebell seed. Have a Shellybean house in the garden. Variants:Feeding it a bluebell to change its color to blue. Feeding it a gooseberry changes its color to green. Feeding it an ear of corn changes its color to yellow. Visit requirements:You are a level 5 gardener or better. Resident requirements:Has eaten 1 apple seed....

May 11, 2016 · 1 min · 186 words · Derek Griffin

Sheogh. 1

Your targets are three cannons on the other side of the lava river[1]. so that reach them your units have to run across the sideway moving platforms[2]. give a shot to predict their movements and match them with your units’charge time. One weak hit is enough to destroy the cannon. Defeat them and head south-west to find theNightmare unit dwelling[2]. Controlling Demons Buy a few of these mighty steeds and head north....

May 11, 2016 · 1 min · 116 words · Keith Bowen

Sheogh. 2

After defeating them, head to the cave in the west[M4.4][1]. Inside you will findrubies,gold, aunit dwellingofAbyssal Lordand the firstartifact-Rage Shield[2]. There will be also a man giving battle puzzles. After the first one starts, follow the instructions. Move the greyHellhoundsstanding below the redSuccubusto the middle, to create a symmetrical rectangle. When you’re done with that, remove theHellhoundsurrounded byImps. That way you will solve your fist puzzle. The second one is a bit harder....

May 11, 2016 · 2 min · 221 words · Matthew Murray

Sheogh. 3

Head north and you will reach the foot of the mountain[1]. A bit further you will have to fight the firstdemonsquad (LVL 5)[2]. After the fight, visit theunit dwellingin the west[1]. There you will be able to buy thePit Fiend. A bit further there’s also achest, containing thePit Master’s Tail[2]. Pick up the item and keep climbing up the hill. Watch it and go inside the red portal[2]. Afterwards you might replenish your army by talking with theSuccubuson the left andNightmareon the right[1]....

May 11, 2016 · 2 min · 261 words · Sarah Anderson

Shepherd's Glen. Fitch's Office's Glen

guides Last update:11 May 2016 You’ll receiveScarlett’s Doll. This map should let you understand better this particular maze. The start is marked as S and red lines are stairs. Go straight forward, then turn left and when you reach the end turn right. In the point marked as 1 you will find stairs leading right (south). Go downstairs, jump over the crack and after a while you should reach a fork....

May 11, 2016 · 3 min · 448 words · William Greene

Sherman Firefly

guides Last update:11 May 2016 Name Sherman Firefly bang out Medium tank Tier VI Armament OQF 17-pdr Gun Mk. It is different from its American version mostly in turret and mounted cannon. Firefly is a medium tank with average mobility. It weights 36t and its engine has only 400KM so one can’t expect it to have nice acceleration. If you play with Firefly you take the most of the great cannon that he posses....

May 11, 2016 · 3 min · 452 words · Karen Guerra