Scene 20- Intermission
When you reach it, you will encounter a strong enemy. make a run at maintain distance and run along the fence. When he does that, it is best to make him hit one of the walls. Wait until he starts running towards a wall and then head the other way. The enemy will reach the wall and bounce away from it, allowing you to increase the distance. The charge lasts for a few seconds, after which the enemy returns to his normal speed....