Open battlefields

Battles we can divide on those on played on open battlefield and sieges. But before detailed description of them, I’ll say few words about common nature of battles. Battles are turnbased - like in chess, players move units one after other. About moving sequence decides an initiative. Our decisions are definitive, so we have to consider them carefully. You have to remember that abilities consume all unit’s turn (unless description says other thing)....

May 11, 2016 · 2 min · 267 words · Theresa Blevins

Open the Gun Case

A book, lying on the chest nearby bed, confirms it. Look at a display case. There is a magnificent rifle inside. attempt to open it - of course, it’s closed. Take a look on a chest on the left. Use the pliars on the padlock. Inside you findAct of Transferin which Fergusson passes his fun fair to some Tromary man and a doll. Take apinfrom her hair. Use pin to open a locked display case....

May 11, 2016 · 1 min · 151 words · Kevin Bush

Opening Gambit

guides Last update:11 May 2016 An extremely difficult mission if you plan on getting the gold medal. The key is above all investing in new workers. You have to constantly (at least to some point) produce new workers and designate them to work. To do that, punch the Command Center and then right punch the crystals or Refinery. Note that you only have to produce the given units, not keep them....

May 11, 2016 · 2 min · 425 words · Janice Stevens

Opening the tower's entrance

guides Last update:11 May 2016 smack the panel opening the entrance door. This time you’re gonna wanna set pattern from 5 squares. you’re free to see her light barely visible shape on the top of the cross. Move two squares from the left arm of the cross to the right arm. Move one square with right pattern from the left arm to the bottom. First part of the pattern is on its place....

May 11, 2016 · 2 min · 285 words · Brandon Short

Opening tips

Moreover, map presentations say about the recommended class structure of the team. It would surely help in choosing own functions. There are a few typical actions, which just should be performed to improve the way the team works. These are, for example, deploying radars and anti-artillery systems each time the frontline moves. Descriptions of maps remind of such actions in cases when they’re particularly important and necessary. 70% of success is the ability of working with other players and doing own job scrupulously....

May 11, 2016 · 1 min · 107 words · Jill Gibson

Operation Locker

guides Last update:11 May 2016 Cover - buildings, train cars, carports, guard towers, etc. Minor Levolution events - switches, control panels, etc. Pathways and points of interest - ladders, catwalks, sniper positions, etc. Fixed weapons and battle pickups. Players who remember the Operation Metro from the BF3 will feel like home here. Narrow corridors and small rooms tempt players to use explosives, what causes a great chaos in crucial areas....

May 11, 2016 · 2 min · 243 words · Courtney Ward

Operation: Advantage

Wait patiently, until the decontamination’s process will end (#43). You must find Rhino squad’s centre (briefing room), and that’s not easy. Listen to the briefing - you’ll know your next task. Gear Up Leave the briefing room and move straight ahead. Turn left and go through the door with D.4 Armory sign. There’s a Shotgun next to talking soldiers (#45). Take it and move on. Just before another door you’ll run into two commandos ((#46)....

May 11, 2016 · 1 min · 146 words · Jennifer Williams

Operation: Firestorm

Then listen to theRecordingfrom the counter. you could also take a look at the back, where you’ll see something interesting. Then, it’s possible for you to move on. When you get to the burning truck, walk it round from right and head for the big shed. If you haven’t gotHeavy Plasma Pistolyet, you’ll find few of them at dead aliens bodies. Move on and infect alien machine. Before the enemies arrive verify that you have enough ammo....

May 11, 2016 · 2 min · 348 words · Lisa Lopez

Operation: Grifter

Remaining enemies shouldn’t be a problem, but this is - unfortunately - only a recon group. Your priority is, of course, the flying thing, because it can heal allies. When you kill all enemies and collect ammo (from the cars) head for the shed. Inside, turn left and enter the small room where you killSilacoid. Notice also, that there are two types of weapon on the floor:shotgunandLaser Pistol. you’ve got the option to pick them up if you want....

May 11, 2016 · 2 min · 290 words · Amy Barry

Operation: Hawkeye

And you’ll need it very, very much. When you kill first few enemies, they’ll fall back and get reinforcements. Also those one should be defeated without using precious bullets. Otherwise, you’ll lose the upcoming encounter. Mutonsare powerful enemies, but their Elite leaders are far more challenging. They have not only more HP, better armor and more effective weapons but also several deadly abilities. First of them is a long jump, which causes a destroying shock wave when he hits the ground....

May 11, 2016 · 3 min · 539 words · Danielle Snyder

Operation: Longsword

guides Last update:11 May 2016 When you land, go forward until you get to the soldiers bodies. Turn at them right and enter the park. You’ll meet there threeOutsiders, oneSectoidand leadingShield Commander. When the battle ends, go upstairs disarmingmines. Up there you will fight threeSilacoidsand a singleOutsider. Such a group shouldn’t be a problem for you, so crush them. When they are dead, move on going through the next locations....

May 11, 2016 · 2 min · 234 words · Brandon Johnson

Operation: Vendetta

Enter the communication room and talk withofficer Chulskyabout escape of her friend. Whatever you choose in the dialogue, she’ll tell you to talk with soldier calledPercy. He is in the Ready Room. Enter the room with recruits and talk with Percy. He tells you thatagent Weaverhas an obsession aboutAxisand blames this alien about what had happened to her brother. In this case you have no other choice than to look for more evidences and traces about agent....

May 11, 2016 · 1 min · 153 words · Stephen Hernandez

Optional mission: Orcs' camp: Act I

After awhile I saw first group of Goblins - they died really fast. When you kill them too, you will see a crossroad. Stop near it and wait for few next greenskins' regiments. When all enemies bite a dust, turn left. Don’t bother a camp that you will se in front of you. Because it is guarded by a giant, it is good to find another way in. After quick extermination, it’s the time to go in the northern direction....

May 11, 2016 · 1 min · 208 words · Michael Mata