Mission 9 (Dressed in Peels)- Act I

guides Last update:11 May 2016 This mission starts in the Southern part of The Loop. After you get into the cell, approach the locked door and take a peek through the small window. Exit the cell, turn left and start sneaking, while staying close to the left wall. Climb down the stairs and enter the small room. Carefully, approach the lower level of the prison block. Start moving to the left, while avoiding the guard here....

May 11, 2016 · 2 min · 392 words · Michael Blair

Mission 9 (Uninvited)- Act II

After the charge sticks to the vehicle, walk away to a safe distance and detonate it. It is best to place the explosives in the spots marked with grey arrows. Keep monitoring the enemy actions at all times (the minimap). Do not allow them to surround Aiden and flank him. Also, escape from the frag grenades that they throw. In the later stage of the fights, it is a good idea to change places and, e....

May 11, 2016 · 1 min · 153 words · Lisa Edwards

Mission 9- walkthrough

You couldn’t get there earlier, but now you have your double jump and the situation has changed. Go there, jump over the truck and collect aVoid Gemfrom aPainBox. After collecting the gem, head towards previously mentioned building and jump over the hole in the wall. Collect the gem and enter the hatch on the right side. You will get into a room with aMemorial. Collect it and use a nearbyShadowPortaland cross the narrow tunnel below ground to get to another room....

May 11, 2016 · 1 min · 194 words · Jaclyn Berg

Mission 9.1 [Kinshasa]

The third part will force you to save his life. We’ll start off with a short cut-scene (#1). You will have to listen to what Emile has to say. After that, you will regain a full control over Fisher’s actions (#2). Exit the truck and take a look around. You’re inside a large underground car park. You should also receive some additional info from the NSA. Your first objective will be to record a conversation that’s going to take place in this area....

May 11, 2016 · 9 min · 1782 words · Brian Herrera

Mission 9.2 [Kinshasa]

Some of the rebels will blow up a truck (#1). Thankfully, you’re in a safe spot, so they probably won’t notice you coming. You won’t have to concentrate on staying in the shadows just yet. Head on to a small gate. You will have to use your lockpicking tool to open it (#2). fire up the gate and hide by the crates. Try making a few steps forward. One of the rebels will probably leave this area, so you won’t have to worry about him....

May 11, 2016 · 7 min · 1297 words · Deborah Reyes

Mission 9.3 [Kinshasa]

Listen to what Emile has to say. If you managed to save Hisham’s life, he’s going to be furious. You should be able to regain a full control over Sam’s actions very soon (#2). Make a few steps forward. Don’t worry about the destroyed antenna. You will have to use a nearby rope (#1). Thanks to that, you should be able to reach a destroyed building. Climb down and head on to a small passageway....

May 11, 2016 · 5 min · 866 words · Scott Zimmerman

Mission 9: Borrowed time

guides Last update:11 May 2016 Quite short mission. When you jump into system, whole enemy fleet is paralyzed by a powerful EMP blast. Unfortunately, some ships begin to move very soon. Destroy them and then move all your fleet into positions around target station. Now you’re gonna wanna defend docked transports until boarding parties come back. There is no clever tactic, just stay near the base and destroy waves of incoming enemy vessels....

May 11, 2016 · 1 min · 194 words · Jessica Smith

Mission Four: Shadows of the Past

guides Last update:11 May 2016 We receive a mysterious message we can’t, unfortunately, identify. suggests to send our main ship west, where the message is coming from. As it turns out, theArkof Prof. Devi surfaced there. He informs us that he arrived so you can find a sunkenArknamedVirago. He asks for our help in the search. For starters, we need to deliver two items to the researcher: aSalvage Armand a3D Locator....

May 11, 2016 · 1 min · 198 words · Dustin Bryan

Mission II- Missions of the UFLL

guides Last update:11 May 2016 Mission II - Unabomber APR begins to win the war. UFLL HQ have to do something to change the tide. They will order you to eliminate Seth Uniya, which is teaching guerrillas, how to construct homemade explosives. Payment:30 diamonds If you don’t call to your friend, this will be very easy mission. You will have to get to the marked position and eliminate all enemies....

May 11, 2016 · 2 min · 269 words · David Powell

Mission One-Year Plan: Shadows of the Past

will have an influence on further missions. Keep that in mind! We’re sent as support for Thor Strindberg during the realization of the Two-Year Plan in Site 13. It’s a facility owned by Global Trust, the biggest supplier of energy in the world. Our main objective will be to construct a turbine to increase the effectiveness of aHydroelectric Dam. Take the assigned ship and head to Strindberg’sWarehousefor supplies needed to build our ownWarehouseon the neighboring island....

May 11, 2016 · 2 min · 233 words · Joseph Hernandez

Mission One: C.O.R.E.

guides Last update:11 May 2016 The second chapter starts with visiting Prof. Devi in S.A.AT. research center called C.O.R.E. Take the documents to the assistant, and she will send us to Prof. Devi. With the trimaran, go to the professor’sDeep Sea Laboratoryand give him theRepaired Data log. will immediately start transferring power supplies to theDeep Sea Laboratory. It turns out thatFishfrom ourFisheriesare poisoning the workers. Consequently, we need to start acquiring food in our new underwater base....

May 11, 2016 · 1 min · 185 words · John Smith

Mission Three: C.O.R.E.

guides Last update:11 May 2016 F.A.T.H.E.R. runs away from the island, leaving behind massive chaos. Representatives of both Global Trust and Eden Initiative ignore the situation. Prof. Devi asks us to talk to both of them. Both organizations refuse to take any steps - therefore, we need evidence. had stolenUraniumfrom the computer center, which is essential in keeping the energy balance on the island. This way, we secure the first evidence that should interest Global Trust....

May 11, 2016 · 2 min · 279 words · Amanda Wood

Mission Three: Shadows of the Past

guides Last update:11 May 2016 As it turns out, it’s not over with surprises in this region. Global Trust’s tanker had crashed into anOil Rig, causing a massive oil spill into the ocean. Our first objective will be to deliver ten tons ofBuilding Modulesand ten tons ofToolsto Captain Lester. Build them on the coast, right next to theWarehouse. Having a newArkmeans that we can divide the building menu into two tabs: Tycoons and Ecos....

May 11, 2016 · 2 min · 225 words · Beverly James