Mission 11: JUDGMENT DAY: Challenges

guides Last update:11 May 2016 check that to take EMP grenades with you. you might move left, right, forward and backward (also diagonally). They appear in different places each time, so you need some luck as well dexterity. But be prepared to change the course if you notice that you’ve flown into the fire. On Veteran / Hardened levels there is another method - simply fly straight into the next cloud to die....

May 11, 2016 · 3 min · 459 words · Nicole Daniel

Mission 11: The defense of Mon Calamari

guides Last update:11 May 2016 Just as I said before: empire takes initiative now. All planets become active and you are notified about large enemy fleet planning to take over Mon Calamari. Ruining this attempt is your next objective. Just after returning to the galaxy map, go to Mon Calamari. Admiral Ackbar is here, as well as four powerful cruisers. Send them all to join your main force and order shipyard to build some more....

May 11, 2016 · 1 min · 206 words · Valerie Davis

Mission 12 (A Risky Bid)- Act II

Continue along your path also after you walk into the area with the women on the catwalk. Take the stairs that the guide stopped at and climb up to the balconies above. At this point, you will see a cutscene with Lucky Quinn and Iraq. you’re able to complete the new objective in a very easy way. After the game zooms in on Iraq’s dog tags, hold down the hacking key/button....

May 11, 2016 · 2 min · 372 words · Kristina Roberts

Mission 12- Legacy of the Void

Use the starting resources to train few additionalzealots, use the rest to create workers. Gather your whole army at the northern base entrance and wait for the fog to appear. Defend yourself for the next two and a half minute. At the same time, create new workers and develop the base. Gather the army and go north once the fog drops. You have four and half minute to reach protoss base and kill thefirst Ma’lash’s guardian [1]....

May 11, 2016 · 2 min · 263 words · John Carlson

Mission 12: The destruction of Aldeeran

guides Last update:11 May 2016 Very easy, but enjoyable mission. Gather your fleet around Death Star and attack Aldeeran. You have very large forces at your disposal. It is almost impossible to lose, although rebels have many heavy ships. But I recommend to destroy at least some rebel cruisers and Ackbar’s Base One flagship first. Conquest After destruction of Leia’s homeworld, it is time to finish the Empire campaign. Last five planets become active - remnants of rebel forces are located there....

May 11, 2016 · 1 min · 160 words · Roberto Boyd

Mission 12: The final battle

guides Last update:11 May 2016 Soon rebels will suffer terrible blow. Enemy makes use of his new weapon - Death Star - to destroy Aldeeran. After that, he wants to annihilate all rebel planets! Unfortunately, you have no means to stop the Death Star right now. Of course, that doesn’t mean you should give up your systems without a fight! After a while Mon Mothma will inform you, that she has some pilots capable of destroying the star....

May 11, 2016 · 1 min · 199 words · Ronald Burns

Mission 13: Shut it Down

Go with companions to gray marker, and then hide and watch the passing convoy. Two soldiers left behind. Jump down, run to the right, then straight ahead. After a while you get to the fire. Go on ahead, to have a clear view of the fire and the people around him. Go right, then jump down to the beach and go across the river to the other side. Stand next to the wall of the property and wait for developments....

May 11, 2016 · 4 min · 840 words · James Rosales

Mission 14 (Planting a Bug)- Act II

guides Last update:11 May 2016 Go to the Southern part of The Wards. to start the missions. you should probably enter the bar and hold down the appropriate key/button after you approach the dustbin. This will allow Aiden to plant the bug, so that it can be worn by Bedbug. Note - While you are here, you’re able to find another audiolog (Iraq 06). Your task is to make it over to the door of the Northern building....

May 11, 2016 · 2 min · 262 words · Debra Estrada

Mission 15 (Way Off the Grid)- Act II

Watch the cutscene exit the bunker and go towards the marker in The Wards. Three of the fixers are patrolling the area around the building that has been tracked by Clara. The enemies inside the main building leave for the end. After you have dealt with the fixer on the balcony above, you only need to eliminate two more. Do not haste to reach the computer marked by the game, because this will start another big fight....

May 11, 2016 · 2 min · 333 words · Bailey Jones

Mission 17's Return- Legacy of the Void

guides Last update:11 May 2016 Teplar’s Return.Requires you to complete the mission on any difficulty level. A very simple objective, you must only keep going forward and not stopping. Take over at least 15 enemy units usingKarax’sability while playing on normal difficulty level. Move using the whole army in the second part of the mission. Whenever you notice the enemy, givezealotsandarchonsorder to attack it. At the same time letKaraxuse his abilities....

May 11, 2016 · 1 min · 122 words · William Watkins

Mission 1: Another siege: Act IV

If you still have some free slots, take great eagle, not cavalry. Ballista, heroes and archers at the left end of deployment field. It’s time to rock. First we move only ballista. We move them in the left fortress' corner direction. When we destroy it, two units of Chaos furies will move toward us. Where furies and second cannon are destroyed it’s time to move back to place where infantry stands....

May 11, 2016 · 1 min · 210 words · Brian Kaufman

Mission 1: Gathering forces' campaign: Act I

guides Last update:11 May 2016 This mission is easy and straightforward. We have to gather all Chaos' troops we can find. First we march north and kill two Imperial soldiers. Be careful - the mentioned skill is very powerful, but hams both friends and enemies. Use it only when you’re sure, that there are no allied units in front of you. My idea for Thorgar: to be a tank. Now we can choose between two paths: northern and western....

May 11, 2016 · 2 min · 225 words · Lisa Randolph

Mission 1: Interpreting the network

guides Last update:11 May 2016 You have to lead R2D2 and C3PO to the imperial terminal. Bring in at least 10 platoons of mixed infantry and some vehicles. Drop one tank squadron and all possible infantry units in your starting point. Leave also 2-3 units to defend your starting position. Move your main forces to the base. Infantry should proceed first. Destroy some turrets and enemy troops - remember to take cover when under fire!...

May 11, 2016 · 1 min · 185 words · Richard Shaw