Mansion ground floor: Personal Contract

The main goal of this stage is to obtain a keycard granting you an access to mansion. The keycard is in possession of the head of the security. This goal can be achieved of course in different ways. First, let’s talk about two vital issues. Another important issue is the initial disguise. Do not forget about hiding the body in the closet. Let’s go to details. Instead of that, it would be good to neutralize your main target in one of two ways....

May 11, 2016 · 2 min · 290 words · Nicholas Davis

Mansion second floor: Personal Contract

In contrast to previous stage, you do not have to expect any problems here. Only meeting with Diana and elimination of several guards awaits you here. This will be the last part of the tutorial. After resuming the gameplay, keep exploring the empty rooms. Stop after reaching the room with four guards. Start with holding Instinct key/button, and then activate instinct shooting mode. You have to mark all enemies here....

May 11, 2016 · 1 min · 137 words · Aaron Henson

Many sides battles

guides Last update:11 May 2016 Those are the battles in which more than two factions fight. Tactic depends on how you treat allied forces. When he attacks, help him. If he is attacked, send him backup. Generally the effect should be same as in any other battle. It might be even better as you don’t need to be the first to attack your enemy. By doing so, you will help your colleague and limit the casualties for both of you....

May 11, 2016 · 2 min · 234 words · Joshua Wagner

Map and marks

Browncolour - Buildings and permanent structures. Orangecolour - Infrastructure and resources. The choice of map is the most important measure of difficulty level of the game. Read following tips if you want to know how to make your game easier or more difficult. If you want to build a citywithout too much trouble, choose a map with flat ground. Among such good maps are: plains, plateaus, deltas and peninsulas. This is where flat ground dominates and conditions are good for farmers and sometimes for tourists....

May 11, 2016 · 1 min · 165 words · Kimberly Roberts

Map and statistics- Halfaya Pass

Main passageways to adjacent locations. Narrow passageways to adjacent locations. Motorpool with a tank and a truck that can be destroyed. Area where it’s possible for you to disrupt communications between enemy units. Entrance to the cave. Second artillery and area where you might find general Hoesslein. Area patrolled by an enemy tank. Area where you end the mission. Aside from unlocking the nest it’s possible for you to also perform a Long Shot here....

May 11, 2016 · 1 min · 205 words · Ryan Mcclain

Map and statistics- Kasserine Pass

Entrances/exits from the tunnels. Paths leading to the northern hill. Paths leading to the southern hill. Stairs leading to Vahlen’s HQ. Officer carrying a safe combination. Area where you must meet with Brauer. Area where the Tiger tank appears. Area that needs to be secured during the final part of the mission. Safe inside Vahlen’s HQ. Locations of the snipers that appear after you’ve opened the safe. Route patrolled by the first enemy half-track (green line)....

May 11, 2016 · 2 min · 237 words · Cheryl Rodgers

Map and statistics- Ratte Factory

Entrance to the factory grounds. Passageways leading to the other side of the canyon. Area where you find the first advanced weapon plan. First power transformer that needs to be destroyed. Area where you unlock passageway leading to the second sniper nest. Area where you find the second advanced weapon plan. Second power transformer that needs to be destroyed. Area where you find the third advanced weapon plan. Ammo cache that needs to be destroyed....

May 11, 2016 · 2 min · 258 words · Jason Rivers

Map and statistics- Siwa Oasis

Entrance to the tunnel. Exit from the tunnel. Main gate leading to the old city. Road leading up the hill to the first AA gun. Locations of enemy snipers. Vantage point visited after searching Vahlen’s office. Area where you start following a German officer. A truck where you stop following the German officer. Exit from the city. Locations of enemy snipers (important notice - they may change positions). Aside from unlocking the nest you could also perform a Long Shot here....

May 11, 2016 · 2 min · 214 words · Mr. David Smith

Map and tactics

If it is not visible, pressMto activate it. and - keys zoom in and out respectively. We use the map from the battle begin. In case of more open maps (likeLive Oaks) artillery should always count on support of other tanks. Once we take care about the artillery, it is time to prepare to fight with basic enemy units. This tactics is effective only if all tanks are able to attack the enemy simultaneously....

May 11, 2016 · 1 min · 168 words · Brian Owens

Map M1 Blightlands; Map M2 Gallows Courtyard

guides Last update:11 May 2016 Map M1: Blightlands Legend: 1. [Prologue] Starting point (Main quest:Destruction of Lothering). [Prologue]AvelineandSer Wesley(Main quest:Destruction of Lothering). [Prologue]Darkspawns(Main quest:Destruction of Lothering). [Prologue]Darkspawnsled by theEmissary Apprentice(Main quest:Destruction of Lothering). [Prologue]Darkspawnsand anOgre(Main quest:Destruction of Lothering). [Prologue]Flemeth(Main quest:Long Way Home). Map M2: Gallows Courtyard 2. [Prologue]Guardsman Wright(Main quest:Destruction of Lothering). [Prologue]Captain Ewald(Main quest:Destruction of Lothering). [Prologue]Athenril(Main quest:Destruction of Lothering). [Prologue]Merchant Cavril(Main quest:Destruction of Lothering). [Prologue]Gamlen(Main quest:Destruction of Lothering)....

May 11, 2016 · 1 min · 104 words · Kim Massey

Map M11 Sundermount; Map M12 Lowtown (daytime)

guides Last update:11 May 2016 Map M11: Sundermount - Ambush site Legend: 1. [Act I] Starting point (Companion quest:The Way It Should Be). [Act I]Corsairs(Companion quest:The Way It Should Be). [Act I] Road to the main camp (Companion quest:The Way It Should Be). [Act I] South path (Companion quest:The Way It Should Be). [Act I]Corsairs’main camp (Companion quest:The Way It Should Be). [Act I] Location exit (Companion quest:The Way It Should Be)....

May 11, 2016 · 2 min · 237 words · Christine Powers

Map M15 The Hanged Man (daytime); Map M16 The Hanged Man (night-time)

guides Last update:11 May 2016 Map M15: The Hanged Man (daytime) Legend: 1. Passage to: Lowtown. Companion’s home:Varrik. Companion’s home:Isabela. [Act I]Shawl of Dalesdottir(Side quest:Shawl of Dalesdottir). [Act I]Martin(Secondary quest:Finders Keepers). [Act I]Ser Roderick(Side quest:How to Frame a Templar). [Act III]VaraniaandMagister Danarius(Companion quest:Alone). [Act III]Emil de Launcet(Main quest:On the Loose). Map M16: The Hanged Man (night-time) 4. [Act I]Suspicious Lady(Side quest:Secret Rendezvous). [Act II]Waxler(Side quest:Waxler’s Hat). [Act II]Rivaini Legendary Beards(Side quest:Sketchy on the Details)....

May 11, 2016 · 1 min · 124 words · Jordan Marshall

Map M23 Darktown; Map M24 Amell estate basement

guides Last update:11 May 2016 Map M23: Darktown Legend: 1. Companion’s home:Anders. [Act I]Elven radicalist(Side quest:Locks of the Golden Fool). [Act I]The Remains of Sister Plinth(Side quest:The Remains of Sister Plinth). [Act I] Entrance toAnders’clinic (Main quest:Tranquility). [Act I] Passage to: Amell estate basement (Companion quest:Birthright). [Act I]Dalian Shaw(Side quest:Redblossom Special). [Act II]Whiskey Master(Side quest:Lyrium-Laced Bilge Hoop). [Act III]Mekel(Secondary quest:Gamlen’s Greatest Treasure). [Act I]Danzig(Main quest:Wayward Son). [Act III]Jeven(Companion quest:Favor and Fault)....

May 11, 2016 · 2 min · 277 words · Brian Oneal