Level 10: Goromorg Temple II

The Goromorgs are mages who look like bastard sons of Cthulu and Tonberry. On this level you will also finally “meet” with Toorum. It fits the round lock at(2). Tear off the banner from the pillar in this room and use the Round Key on the round lock. The western wall will rise, letting out the Lizards and “mosquitoes”. After the fight, note the demon head in the newly opened part of the room....

May 11, 2016 · 4 min · 690 words · Jeremy Mccormick

Level 1: Into The Dark

You will also encounter a couple enemies, but no one particularly scary or dangerous. You’ll be placed beside the very first secret right away. Press it to open a wall behind which there’s a Shuriken and Lurker Boots. Both might be very handy for a Rogue in your team. Take the torch from the handle by the bars and give it to one of your party members. Torches burn out after some time, so collect more as you go through the underground....

May 11, 2016 · 4 min · 699 words · Brandon Collins

Level 2- buttons

Don’t worry if you fall from the kite while collecting it. The button is already in your possession even if you die. Collecting this button will also unlock the achievement:Eagle Eye. Quickly lower yourself on the rope to collect it. Pull the stick to unlock the passage on the branch. You will find the secondbuttonunder the bridge going all the way to the left. First, wrap the yarn around the ball under the bridge....

May 11, 2016 · 1 min · 144 words · James Harding

Level 3: Public Library

For now use the stairs to get to the upper balcony. Return to the ground floor and choose the PKE meter from your inventory. Scan the ectoplasm on the ground and then some of the objects from the environment. It should all result inEctoplasmicResidueappearing near your position. Take the scan and then go back to the balcony. Turn left and proceed towards a newly unlocked passageway. Keep heading forward, ignoring hints about the possibility of using your PKE meter....

May 11, 2016 · 3 min · 511 words · Angela Payne

Level 4: Museum of History

Ignore objects from the environment and follow your colleagues to the first checkpoint. Eventually you’ll find a locked door. Either way you’ll have to destroy a couple of crates found in the corner of the room. Flip the switch, return to the door and enter the next room. You may proceed to the next section. Quickly choose the PKE meter and scan the actualPossessor Ghost. You may finally enter a nearby elevator....

May 11, 2016 · 2 min · 425 words · Michael Brown

Level 5: Return to Sedgewick Hotel

guides Last update:11 May 2016 You may rejoin with the rest of your squad. Proceed towards the elevators. You shouldn’t have any problems navigating through the lobby area, because you’ve been here before. Abandon your colleagues once the conversation has ended. This time you’ll want to explore the stairs by heading towards an upper floor. Check the corner behind a wheelcart to find thesecond artifact- Broccoli Queen Autobiography. Head back down and resume your previous actions by following your squad members....

May 11, 2016 · 4 min · 757 words · Brenda Valdez

Level 6- buttons

so you can collect the item, jump on the last barrel and it will start to move. Then quickly jump back to the left and pull the bottle from the barrel. You will find thebuttonthere. Anotherbuttonis under the fallen steel gate. Walk under it by first removing thehelmetfrom your way. Swing on the loop on the right above the generator and jump to the ladder on the left. it’s possible for you to collect thebuttonthere....

May 11, 2016 · 1 min · 142 words · Jeremy Shelton

Level 7: Ancient Chambers

guides Last update:11 May 2016 This level is a walk in the park compared to the previous one. The puzzles are less frustrating as well, through still interesting. A moment of relief after being imprisoned on level 6. You begin the adventure in the Chambers inside corridors with multiple Slimes. There’s also a secret here, more on which can be found below(3). Some more Slimes, a Grim Cap and an alchemy herb....

May 11, 2016 · 4 min · 665 words · Michael Ayala

Level 8: The Vault

;)) and will also help you, especially the Dismantler sword which I have mentioned before. It’s a very powerful weapon and it’s worth to explore the Vault just for it. Right behind the corner you will find the Crystal of Life. Right beside the stairs to the next level you will find theIron Door. You will reach this chamber by using secret stairs at point(24)on the previous level. At this spot you will come across a trap....

May 11, 2016 · 2 min · 398 words · Jessica Benson

Level 9: Goromorg Temple I

guides Last update:11 May 2016 The Goromorg Temple consists of two levels. The first one contains quite interesting puzzles and introduces two new enemies. If you want, you will be able to level up the characters in your party. At the very beginning of the temple, note the new environment element here - banners on the wall. Behind the alcove covered by the banner marked on the map you will find Bread....

May 11, 2016 · 4 min · 754 words · Stephanie Johnson

Levels 11-13: The Tomb, The Prison, The Cemetery

guides Last update:11 May 2016 I’ve assembled the three last level of Grimrock into one. I did it because in fact, these three levels altogether create one dungeon of average size. This part of level11is merely a passage between level 10 and 12. Inside the alcove between the stairs you will only find a scroll informing that this level is locked. The beginning of level12brings Goromorgs patrolling the whole area....

May 11, 2016 · 4 min · 843 words · Sean Pitts

Levels 11-15

Throw the bottle at him after he fires, or even better, aim for the legs. Quickly pick up the gun and take down three new thugs (the will come from the alley). One shot equals four rounds. You will receive new files that require a password. It’s “password”. You will start with nothing. Pick up the gun, kill him and eliminate two other guys. The first one will come from the opposite direction, and the other one will appear behind you....

May 11, 2016 · 2 min · 288 words · Christopher Carpenter

Levels 16-20

guides Last update:11 May 2016 You start in an elevator and can actually behave in several ways. Now pick up the firearm. Five bandits will come from upstairs. You start the level with a walkie-talkie. If you look at the wall, you will notice shadows. The third bandit is behind the glass, on your right - let him fire first to save ammo. When you get closer, the door will open and four more guys will appear....

May 11, 2016 · 2 min · 280 words · Amy Arnold