Get to the portal

guides Last update:11 May 2016 After a cut-scene you find aHardlight Shieldon a table. After crossing another door, you get to an open space. Ride lower with elevator and go up to the passage. You get to the ship from which someone will be firing at you. Kill the shooter and the ship will flee. Go through next groups of enemies until you seeBanshee. Kill asnipernearby it (screen). Killenemiesstanding under the platform....

May 11, 2016 · 1 min · 179 words · Lisa Reynolds

Get to the radio communication room- Militarized Zone

Your objective is a room where the flames were and where you’ve received previous objective. Continue your walking, passing by rooms occupied by single zombies and many interactive items. you better get to a radio room (screen above). Firstly, eliminate regular zombies and then a single Meat Thrower. He is similar to Grenadiers, so fight at close distance. Search this room carefully, because you findmed-kits,ammo,modificationandsecret files. At the very end approach the console (screen above) and use it....

May 11, 2016 · 1 min · 122 words · Julian Nunez

Get to the Terra Nova: History's Ember

If it gets too low, use kinesis to pull the container towards you and replenish the oxygen. Head towards the transport ship. Artifacts1/3- Fly straight ahead. When you come across a recess under you, you should be able to see the artifact. The part can be found in one of cargo bays. Go to the panel and selectC.M.S. Upgrade Circuit7/7- Once you get to the ship, leave it through the emergency exit....

May 11, 2016 · 1 min · 170 words · Jake Hancock

Get to the transmitter

guides Last update:11 May 2016 At the end you find an elevator riding to a radiation power source. Go through two open portals. Go through door on left or right (screen). You get into a middle of fight. Staying behind, venture to kill as manyenemiesas you’ve got the option to. Via the platform go left and through door at the end. Inside get on a hidden elevator (screen). Staying in elevator’s room kill enemies outside....

May 11, 2016 · 1 min · 164 words · Larry Davis

Get to the warehouse of papyri- Alexandria, Egypt

The reading room is guarded by two guards and you have to reach the target unnoticed. And here previously mentioned beams will be useful. The hero will climb them, thus being able to move over guards' heads. Take it with you of course. Go down on the second row of beams (on the right). you’re free to’t of course jump down and enter the door because guards would hear this....

May 11, 2016 · 1 min · 170 words · Cindy Wallace

Getaway I

guides Last update:11 May 2016 Detailed mission walkthrough: You’ll start the game inside the exact same elevator. Read your first objective. Exit the elevator and head on to the right door. After that, you will have to use the staircase so that reach an upper floor. There’s a second door there (screen). Move over closer to it and you’ll be rewarded with several new mission goals. An allied Zeppelin will be able to defend itself without your help....

May 11, 2016 · 2 min · 420 words · Pamela Torres

Getaway II

guides Last update:11 May 2016 There’s an open gate to your right. You will have to go there, because it’s the only passageway leading to the third AA gun. Be careful, though. You are going to be attacked by a large group of enemy soldiers. I’d strongly recommend using a shotgun here, especially since they’ll appear right in front of you. Once they’re gone, head on to your left. stash your current game here and reload your weapon....

May 11, 2016 · 2 min · 417 words · James Sutton

Getting across the quarantine wall- The Flooded District

guides Last update:11 May 2016 First off, a quick summary and a reminder at the same time. Below, there are suggested paths to follow here. After you sufficiently near the wall of light, you should notice a power supply whale oil tank. Meanwhile, you should also avoid being spotted by tallboys. Variant 3; take the rail)The most interesting one of the available variants. It allows you to go around all of the tallboys around the wall of light....

May 11, 2016 · 1 min · 162 words · Adam Carter

Getting around the second outpost- The Royal Physician

you’re free to get to the outpost mainly by choosing themain road. Going to the outpost in a straight line is nothing short of a suicide, of course. The first one is using the railroad car located on the first floor of the warehouse. Take one of the containers and place it carefully into the slot (the above screenshot). Do not try walking over the rail, or else you would be electrocuted....

May 11, 2016 · 2 min · 325 words · Shirley Salazar

Getting around the third outpost- The Royal Physician

Keep your eyes open, because the area is patrolled by at least three enemies. You could go about eliminating them, but you’re able to just as well go around them. In the latter case, you’d better choose the lower path, i.e. the one that you might have already gone through with Alec. It’s not advisable to choose the main path. The objects controlling the wall of light may be reached in two ways....

May 11, 2016 · 1 min · 161 words · Jordan Taylor

Getting on board of a Korean submarine: Shore Leave

If you don’t want to engage enemy units, go back to the main gate and proceed south. Obviously you will have to jump over a wall here (screen). You shouldn’t have any major problems finding the correct warehouse. Pick up a FGL40 grenade launcher (screen), as well as machine guns. Don’t worry about what you’re leaving behind, because you’ll lose your equipment very soon. Bear in mind that the pier is being defended by a small group of enemy snipers....

May 11, 2016 · 1 min · 194 words · Mr. Timothy Olson

Getting out of the jungle: Trapped in the jungle

A moment to take a breather and rest from big city, a great holidays for Gina and Brian. Unfortunately, like it often happens, all turned bad before they even got to the place. Suddenly Otto, no longer young pilot of the plane they were flying in, collapsed. The vehicle tilted and rushed down to the ground. Quick search of plane lockers resulted in finding one parachute. Gina didn’t want to use it and leave Brian behind but he insisted....

May 11, 2016 · 4 min · 770 words · Alice Conway

Getting started

There are a few to choose from. After deciding on one, confirm the choice. Afterwards choose the location of the object - it can be placed anywhere on the map. Confirming it will create a complete and functional object without any wait. Three of them (beehouse,solar collectorandwind energy converted) don’t require any attention from the player. The first is water which you could deliver in amobile water tank(it costs8 000 $)....

May 11, 2016 · 1 min · 180 words · John Williams