Get the soap- Monday: You smoke? No thanks I'm trying to quit

guides Last update:11 May 2016 Go to the corridor with cells and take an emptybottlenear the Carl’s bed. Go forward and talk with Murray about the soap. Use the bottle with Murray. You come to the solitary confinement cell called ‘The Hole’. There is no soap. Take aspongeand use it on the filthy wall. Read the inscription and tap on the door. Talk with Murray about the inscription, he gives you a baseballball....

May 11, 2016 · 1 min · 153 words · Janet Buchanan

Get the soldering iron, some tin and flat blade screwdriver- Monday: Officer Hicks, give me that ring!

guides Last update:11 May 2016 Go to Charlie Comics. Talk with nerd dressed up like Darth Vader (space nerd). Look at his tool belt. Bob says he has a toolbox in the van. Close to the car and venture to fire up the door - it’s locked. Use laser with the lock and then magnet with the hole. Take asoldering iron and some tinfrom the toolbox. Don’t forget aboutmagnet. Now talk with nerd dressed up like Jules Winnfield from Pulp Fiction (classy nerd)....

May 11, 2016 · 1 min · 143 words · Kristin Price

Get the sword- Florence, Italy

The merchant get arrested and stays in local guardhouse. Nina wants to know whom he sold the amphora with the scroll. Unfortunately she can’t go through walls but she can manipulate with objects. Move to the cart standing on the right and pullthe wooden wedgeblocking its wheel. The cart will move towards the building in front of it. Climb up the cart and get to the wooden platform on the right side of the building....

May 11, 2016 · 1 min · 151 words · Vanessa Mcgee

Get the vials from mutated assistants- Dr Kessler

Instead, begin exploration of the lower level: beware of mutated scientists. Grab it and climb. Eliminate the closest zombies and head right. Soon, you’ll run into a first Grenadier, which is one of Kessler assistants. They are distant fighters, throw part of their bodies at you. So give a shot to shorten a distance ASAP and use a melee weapon to kill him. When you get him, search his body and pick up avial....

May 11, 2016 · 1 min · 186 words · Dawn Brown

Get through the catacombs: The Hidden City

guides Last update:11 May 2016 Important areas Monsters Entrance Entrance to the main part of the catacombs. This location’s very details description may be found on the next page. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Eidos Studios. All logos and images are copyrighted by their respective owners.

May 11, 2016 · 1 min · 55 words · Tammy Townsend

Get through the first part of the Slums

guides Last update:11 May 2016 Listen to the conversation withEdgeand start exploring the slums. This will take you to the market place after a while. After you collect the patch, face theexit gatefrom the market place. Soon, the parasite will die and you will gain 200 experience points. Turn right and go ahead. Stop after you take the second staircase. Turn towards the unused shop to the right and approach the partially open roller-blind....

May 11, 2016 · 3 min · 509 words · Stephanie Hudson

Get through the flooded district

Turn right and listen to the conversation withEdge,after which you should approach the edge of the roof. Hang down and hang down, then shimmy to the left (screenshot 1). Carefully, return now to the starting point. Turn now towards the neon light shown in the above screenshot and leap towards it. Jump over the neon light and leap towards the interactive element of the wall to the right. Move up and leap towards the ledge to the right....

May 11, 2016 · 2 min · 352 words · Gloria Wilson

Get through the jungle- Pathfinders

Use newly repaired boat to get into jungle. Press Action key and head north, keeping close to the right bank. During your journey, don’t make a run at ram zombies in the water. Try also to avoid Floaters, undeads who move quickly in the water. If you don’t make it, you get dragged into the water. Move north all the time. After a few moments you might turn east. Get to the bank shown on the screen above....

May 11, 2016 · 1 min · 150 words · Scott Jackson

Get through the library- Ghost of Sarajevo

guides Last update:11 May 2016 Head inside the library and you should see two fugitives killed by a sniper. Welcome to sniper alley. SECRET 2/4- On the table on the right, in the first room of the library. Very slowly move onwards, turning into the room on the left. The nextsnipercan be killed through the first window on the right from the room entrance. He’s in the window on the right, by the balcony [220m]....

May 11, 2016 · 1 min · 143 words · Lawrence Brown

Get through the second part of the prison

guides Last update:11 May 2016 Exit the barracks and approach the nearby remembrane. After you play it, press the aiming key/button and start pressing the interaction key/button rhythmically to synchronize. it’s possible for you to now open thedoor to theAdministration Office III. Go ahead, take the stairs to reach theSAT Hatch. Open thedoorto the Enforcer HQ and walk inside to match up against theHeavy PrisonEnforcer. The key to defeating the enforcer is to deprive him of his shield....

May 11, 2016 · 2 min · 272 words · Linda Molina DVM

Get through the tunnels #2- The Tunnels

guides Last update:11 May 2016 Defeat a new group of Walkers. Then examine an area where the toxic substance spilled (screen above). You find here among others achemical samplerequired for the sidequestHistory Lesson. Now go left, so in the opposite direction than the minimap suggests. Eliminate zombies on your way and get to the new area with spilled substance. Beware of electric charges on your way. Eliminate two more Walkers and open door to the biggest and very non-linear area of this location....

May 11, 2016 · 2 min · 225 words · John Campbell

Get to Operations and rescue surviving Marines: Hope in Hadley's

Go inside and turn left at the main fork. Backtrack to the fork and go through the unexplored main corridor, following O’Neal’s footsteps. fire up the small door on the left and go upstairs. Notice that you’ve found yourself in the same spaces where a previous mission had you placing motion sensors. Move ahead, into the damaged main corridor (the above screenshot). Take the pathway on the right, towards the labs....

May 11, 2016 · 1 min · 162 words · Eddie Nichols

Get to the adjacent building- Alcatraz, USA

So get inside the open cell on the right and look through the window. Look at the adjacent building. This is a sign that she should get there. Maybe the telephone cable which connects both buildings can be helpful? First of all you have to remove bars from the window. to do it takea blanketfrom the bed. Take also somebricksfrom the heap below the wall. Put them into the blanket - now you need something to tie it....

May 11, 2016 · 2 min · 272 words · Wesley Smith