Game Guide. Interface

Next to it there is the number of citizens and the level of support. Minimap On the minimap, you’ve got the option to see the whole island. White spots mark elements visible through the fog of war. On the map, there is also the name of the era that you are currently in. Action icons Those eight icons lead to all the important screens of the interface. Missions Various people will often have some kind of missions for you to complete....

May 11, 2016 · 2 min · 363 words · Rick White

Game Guide/import of a character

This time, you choose between five different heroes and you should decide basing on their specializations. Specialization of particular characters can be found in the table below. CHARACTER SPECIALIZATION UNIQUE SKILLS Logan throwing weapons Automatically regain throwing weapons. Aiming at several enemies at once in Fury mode. Bigger damage and faster regeneration while drunk. Purna firearms Enhancement aura during fights. Personal weapon during Fury Mode. Penetrating shoots, hitting few enemies at once....

May 11, 2016 · 1 min · 191 words · Samantha Hart

Game Guide: Dangerous

guides Last update:11 May 2016 Welcome in the future! The action ofElite: Dangerousbegins in the year 3300. The cold war between theFederationand theEmpirecontinues whilst theAllianceof the independent fractions grows stronger, creating a powerful coalition. Federationis a part of humanity with the law structure, similar to today’s democratic society. With all its advantages and flaws. It is an autocratic system in which corruption fills the every day life. Domination of the corporations and misusing the laws is a part of every day’s life....

May 11, 2016 · 2 min · 416 words · Gerald Lee

Game interface- A Knight to Remember

guides Last update:11 May 2016 Our hero The character we control during gameplay. Our inventory The icon which symbolizes our inventory. for open it, we have to click TAB. An object An exemplary object which we can interact with. Interaction The icon which means that we can interact with some element now. On the screen, you always seeyour character,who you control using theWSADkeys, as well asinteractive elements. To activate them, you should probably press thespace bar....

May 11, 2016 · 1 min · 103 words · John Carr

Game Mechanics- Artillery

Always venture to have it in your army (2 or even 3 units). Not always, however, it depends on accuracy of your cannons. With mobile artillery, it is possible to drive up to the occupied building. And the closer you are to the target, the more accurate are your shots. When the opponent is attacking, load the Cannister Shots. This means that before the battle, artillery can fire at the enemy for a long time....

May 11, 2016 · 1 min · 193 words · Caroline Hoffman

Game Mechanics- Building

you might say that these are the most essential buildings that you might make in your city. Every building has a few levels of development. 3.make a run at have at least one admiralty and it’s improvements. As a matter of fact, you will be able to develop technologies connected with navy. Moreover, admiralties will raise your prestige level. Look at the picture above and notice that red bars located near buildings portraits....

May 11, 2016 · 2 min · 420 words · Melissa Hicks

Game Mechanics- Cavalry

guides Last update:11 May 2016 Cavalry can be used to perform several tasks on the battlefield. Although you could manage without them, their support is often priceless. Charging Is good to have cavalry with good Charge Bonus. Most of the cavalry units have only 60 people in one regiment. As a matter of fact, I propose to charge only small regiments of infantry (60-100 people). Slightly different situation is when the enemy is busy with shooting with muskets....

May 11, 2016 · 2 min · 249 words · Cynthia Moore

Game Mechanics- Concluding agreements

guides Last update:11 May 2016 Diplomatic agreements can benefit in many ways. you might gain some economical or (and) territorial privileges. Trade agreements Trade agreements are important, because they are always very profitable. have a go at create trade routes to every possible country. First of all you should talk with nations that are very far away. For example if you are playing with Russia or Prussia venture to talk with Mongols or Marats....

May 11, 2016 · 2 min · 361 words · Travis Parks

Game Mechanics- Countries attributes

For example: in republic you have ministers and they are almost the same that advisors in absolute monarchy. So if I started with politics then it is a must to say something more about it. In every country we have a ruler. It may be a king/sultan/president - it depends on the political system. Ministers are responsible for four departments: treasury, justice, army and navy. you might get some statistics by putting mouse cursor over the portrait....

May 11, 2016 · 2 min · 336 words · Jake Barrett

Game Mechanics- Fleet units

It has, however, two major disadvantages: very big price and low speed. Do not put this vessel as a last one in the line astern formation. Slightly worse than Fourth Rate Ship of the Line but it’s faster and more agile. As with the rest of the navy units - its battle value is worth its price. Bomb Ketch Description:Explosive Shells needed. This vessel is very weak. It has only 6 cannons on the side and the durability isn’t high....

May 11, 2016 · 4 min · 710 words · Jason Cox

Game Mechanics- Fleets

guides Last update:11 May 2016 The same thing is with fleets. it’s possible for you to repair your vessels only in the harbor. Sometimes your land troops can move using ships. This situation can be prevented. After landing, soldiers will be able to move in the same turn and even attack some fortress. in special paces marked with anchor. From this moment you will be able to import some exotic goods (like ivory)....

May 11, 2016 · 1 min · 193 words · Wendy Mitchell

Game Mechanics- Gentlemen

guides Last update:11 May 2016 Gentlemen can be recruit in cities with observatory or academy. They are appearing in big cities with observatory or academy or in research centers. Gentleman can work on developing new technologies.When they will be ready, deploy them at the proper research center. Their abilities should come up with branch on which center in working at the moment. Gentleman can steal technology from your opponent.Order your scholar to go to the enemy research center....

May 11, 2016 · 1 min · 176 words · Carlos Guerrero

Game Mechanics- Importance of wind

guides Last update:11 May 2016 In naval battles wind is very important. The game is about XVIII century wars. Most of the ships in that period were using sails (and wind of course) to move. The importance of wind was very high. Steamships are the only exception, but in most cases wind was significant. Your units are moving with the maximum speed when they are sailing with the wind. To get the strongest effect you’re able to order to set all the available sails....

May 11, 2016 · 1 min · 188 words · Ann Fernandez