Flood the Market

Move gradually forward and eliminate consecutive waves of foes. Look out for chemical grenades and when you see green smoke don’t walk into it. When the area is clearmove to the building on right side of the square. Refill your supply and go upstairs.Start shooting at enemies in room with computers. If you get wounded just wait a while in some safe place. Move gradually forward and pick up intels....

May 11, 2016 · 2 min · 268 words · Marcus Lewis

Flood Zone

guides Last update:11 May 2016 Cover - buildings, train cars, carports, guard towers, etc. Pathways and point of interest - ladders, catwalks, sniper positions, etc. Fixed weapons and battle pickups. It forces players to swim or use boats which appear on the map replacing the ground vehicles. Buildings in the Flood Zone creates a labyrinth, which you have to learn quick to move effectively. After Levolution, players still can get to the staircases by diving nearby the entrance or destroying the walls....

May 11, 2016 · 1 min · 164 words · Dylan Mahoney

Florida- collectibles and important places

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May 11, 2016 · 1 min · 24 words · Joy Johnson

Flowers Eternal

Find a catch here and use a rope arrow. After you reach the two wooden platforms, jump over onto the one farther away. it’s possible for you to now collect thebrooch. In the North-Western part of the asylum, there is an inactive elevator shaft. Use a rope arrow here, climb down the rope and find the collectible in the dimly-lit area. Thebroochis in the large cabinet. Note - you could visit the house on your own, without the necessity to complete the side-mission....

May 11, 2016 · 1 min · 154 words · Regina Robles

Fluid Necessity; Waterdance

Talk toHarlan, who is inside the bungalow#1. Your task is to bring him two gas cans from a nearby gas station (1). Remember to use a car, co you might take two cans at once#1. Return toHarlan(2) and put both cans near him#2. Finally collect your reward from him. You have to turn off three switches, so the electricity on the road is off#1. The B switch (B) can be found in an open hangar#2....

May 11, 2016 · 1 min · 184 words · Matthew Patterson

Fly or Die Trying- Yogi and Reggie

guides Last update:11 May 2016 The last mission in this section. After falling into the water, get out quickly and you will be attacked by fish. At the next point, remember to pick up the shotgun. After seeing hallucinations about your friends, you will find yourself in a different place. Watch out here, because two enemies will materialize. Next, you will be teleported into high mountains. Go down the stairs and jump onto the platform....

May 11, 2016 · 1 min · 160 words · Catherine Berry

Flying Fortress

guides Last update:11 May 2016 After leaving the elevator head north-east until you see a chest withPhoenix Wing. Get back near the elevator and fire up the door to find1000 Gold. When you see a blue laser that blocks your way, go through the door to the left. At the end of the path there’s a big group of droids. Turn left to get aFlawless Emerald. Go through the door and up ahead until you see a computer....

May 11, 2016 · 3 min · 513 words · Robert Santana

Focus upgrades

guides Last update:11 May 2016 The below table presents the list of all the available Focus Upgrades. It tells you which ones are the most useful. Unfortunately, such symbols are too scarce to obtain all the available Focus Upgrades, only thanks to them. Purchasing the second level grants you with finding additional clues (e.g. hand prints) which are helpful for finding collectibles. Dexterity This is a two-level upgrade. Sense This is a two-level upgrade....

May 11, 2016 · 1 min · 175 words · Michael Pineda

Follow An-Nasir- Florence, Italy

guides Last update:11 May 2016 Once you get inside the cell you’ll notice that the man sleeps. So you have to wake him up somehow. So takethe wooden bucketfrom the corner of the cell. Fill the bucket withsnownext to the prison or the building to the left. Return to the cell and wait until snow melts. Now pourwaterfrom the bucket on sleeping merchant. So go there (head left after leaving the prison) and look around....

May 11, 2016 · 2 min · 331 words · April Simmons

Follow assassin using tracker device to locate Ra's al Ghul

guides Last update:11 May 2016 If you want, you could have an optional conversation withMister Freeze. They will eventually lead you to the mainmuseumexit#2. Listen out to the conversation withAlfredregarding the drop off of the Line Launcher and head north#1. You of course still have to use theDetective Modeto locate the blood trails. After a few moments turn north-west and use theGrapnel Gunto reach the upper balcony#2. Now you will have to move north, defeating obstacles on your way#1....

May 11, 2016 · 2 min · 234 words · Robert Taylor

Follow Diaz and eliminate the indicated targets- Bad Karma

SECRET 3/4- Right beside the stairs on the square. After dealing with the snipers, head onwards with Diaz. After a rather long run you will reach an entrance to a cave withtwo enemiesin front of it. Eliminate them together with your companion in a synchronized manner. In the distance, between bushes, you should see aguard- kill him before leaving the tunnel. Run up the path to the nearest boulder and hide behind it....

May 11, 2016 · 1 min · 132 words · Mark Dean

Follow Erin: The Drop

Jump to the successive rooftops and climb over the small obstacles. It will always let you know about whether you are visible or hidden. Instead, go straight ahead and turn left. Locate the twoCups - 2x2Gand aCoin Purse - 7G; then use the ladder. First, reach the place where there isErin[Auldale Bridge - Thieves' Highway]. Resume along your path to reach a new window to an apartment [Auldale - Voyeur’s Apartment]....

May 11, 2016 · 1 min · 184 words · Amber Delacruz

Follow in the path of the virtual projection

Their purpose is to help Nilin reach the staying place of the architect. Reach now the next remembrane and approach the locked door while it plays. Turn left and press the aim key/button so you can lock onto thedoor control(the above screenshot). you’re able to now start pressing rhythmically the interaction key/button to make it synchronize the information. If you failed to initiate the door, activate the remembrane once again and take another crack....

May 11, 2016 · 3 min · 607 words · Steven Johnson