But the EA guys made few else interesting things for virtual racers.
Let’s take a look on the list below.
Challenge series
A pack of twelve challenges with three difficulty levels each:easy,mediumanddifficult.
As it’s easy to count, it gives us extra 36 races.
They are maybe not very precious, but it’s always nice to have bonus stickers or spoilers.
In challenge series we cannot choose the car.
Everyone will find something for him :) Some of the challenges -team challenges- can also be completed online.
Quick race
Nothing to say about this.
Simply a single race on a chosen track in chosen mode.
We can set the number of laps, opponents, traffic and such.
I didn’t do it previously, so now it’s time to describe the game modes.
Reward cards
It’s another new element in NFS: Carbon.
The reward cards have replaced Most Wanted’s Challenges, but the idea is very similar.
We have twenty “cards” with four challenges to be completed on each.
To gain a card (and a reward from it) you have to complete its challenges.
They are very different and have different difficulty levels.
A challenge can be very easy, but also hell tricky.
Also, there areOnline reward cards.
This is an extra set of 10 Reward cards, which can be completed only when playing online.
Multiplayer
The multiplayer scheme is a little different in Carbon than it was in Most Wanted.
If we choose theQuick gameoption, we will be put automatically into a room chosen randomly by the server.
The maximum players number has increased to 8, so the races are now more interesting.
We can also choose whether we want or don’t want our game to be a ranking game.
The Unranked mode can be an occasion to practice and also gain someOnline Experiencepoints.
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