guides

Last update:11 May 2016

Ork Pirates

Ork Shipsare real flying fortresses.

They’re perfect for ambushes and boarding.

Ork fleet is loud, and provides superior firepower at close range.

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Tonnage makes ramming pretty efficient, but at the same time dangerous because of poor maneuverability.

High likelihood of mutiny is their trademark.

Parameters shared between most units.

PC

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Name and description

Ork Accuracy- fire efficiency based on the distance.

Crews are prone to insubordination.

Taunt lasts 50% longer.

PC

Full Speed Ahead ends quicker, gives more random thrust and is more powerful.

Kustom- Orks can modify their ships' weapons.

Name and stats

Additional attributes

Notes

Grot Prow Gunz

No.

PC

Gunz- Number of attacks can be randomly doubled, cut by half, or reduced to minimum.

Prow Gunz work rather randomly, which in general is a disadvantage.

On the other hand there’s the possibility of dealing more damage.

PC

of attacks:1

Damage:48

Rate of fire:12

Range:3,000

Chance for critical:12

Very powerful weapon.

Keep in mind poor range - attempt to stay within collision distance, it will also provide ramming opportunities.

Prow Weak Torpedo Launcha

No.

PC

Tiny target- defensive measures against your torpedoes are 10% less efficient.

Stoppable- a torpedo can be neutralized by enemy units and turrets.

Armor pierce- damage is counted for 25% of enemy’s ships' shields

Standard-issue light torpedo launcher.

Battlefleet Gothic: Armada

Not very useful for Orks: using it early in game by a noisy ship will reveal your position.

Lotsa' Gunz

Damage:1

Chance for critical:0,25

Angle of fire:90 Burta

The only weapon allowing boardside fire.

The damage is pretty poor, so it’s best not to put too much faith in this one.

Frontal attacks advisable: big gun and thick armor at the front.

Keep a collision distance and fire the front cannon.

If your attacks reach the target, you have a good chance of winning the encounter.

have a go at keep a distance and support other ships with torpedo attacks.

Brute Ram Ship

Integrity:100

Speed:188

Note:Designed mainly for ramming support ships.

Ramming damage increased by 300%.

Due to distribution of armor, it has a chance of ramming the enemy and not suffering superficial damage.

Basha

Tonnage:102 pts

Integrity:800

Turrets:6

Armor:75 / 50 / 25

Note:The only Light Cruiser in Ork fleet.

Thanks to small tonnage, it’s easy to arrange different combinations for specific missions.

Standard distribution of armor, with the emphasis on hard bow of the ship.

Doesn’t have many turrets, but its hull is the strongest of all Light Cruisers in the game.

Hammer

Tonnage:169 pts

Turrets:12

Notes: Second biggest Ork ship.

it’s possible for you to obviously customize the weapons.

Dethdeala

Tonnage:212 pts

Integrity:1400

Course change:5.0/s

Reconnaissance:5 000 units

Turrets:15

Notes: The biggest Ork ship.

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