guides
Last update:11 May 2016
Ork Pirates
Ork Shipsare real flying fortresses.
They’re perfect for ambushes and boarding.
Ork fleet is loud, and provides superior firepower at close range.
Tonnage makes ramming pretty efficient, but at the same time dangerous because of poor maneuverability.
High likelihood of mutiny is their trademark.
Parameters shared between most units.
Icon
Name and description
Ork Accuracy- fire efficiency based on the distance.
Crews are prone to insubordination.
Taunt lasts 50% longer.
Full Speed Ahead ends quicker, gives more random thrust and is more powerful.
Kustom- Orks can modify their ships' weapons.
Name and stats
Additional attributes
Notes
Grot Prow Gunz
No.
Gunz- Number of attacks can be randomly doubled, cut by half, or reduced to minimum.
Prow Gunz work rather randomly, which in general is a disadvantage.
On the other hand there’s the possibility of dealing more damage.
of attacks:1
Damage:48
Rate of fire:12
Range:3,000
Chance for critical:12
Very powerful weapon.
Keep in mind poor range - attempt to stay within collision distance, it will also provide ramming opportunities.
Prow Weak Torpedo Launcha
No.
Tiny target- defensive measures against your torpedoes are 10% less efficient.
Stoppable- a torpedo can be neutralized by enemy units and turrets.
Armor pierce- damage is counted for 25% of enemy’s ships' shields
Standard-issue light torpedo launcher.

Not very useful for Orks: using it early in game by a noisy ship will reveal your position.
Lotsa' Gunz
Damage:1
Chance for critical:0,25
Angle of fire:90 Burta
The only weapon allowing boardside fire.
The damage is pretty poor, so it’s best not to put too much faith in this one.
Frontal attacks advisable: big gun and thick armor at the front.
Keep a collision distance and fire the front cannon.
If your attacks reach the target, you have a good chance of winning the encounter.
have a go at keep a distance and support other ships with torpedo attacks.
Brute Ram Ship
Integrity:100
Speed:188
Note:Designed mainly for ramming support ships.
Ramming damage increased by 300%.
Due to distribution of armor, it has a chance of ramming the enemy and not suffering superficial damage.
Basha
Tonnage:102 pts
Integrity:800
Turrets:6
Armor:75 / 50 / 25
Note:The only Light Cruiser in Ork fleet.
Thanks to small tonnage, it’s easy to arrange different combinations for specific missions.
Standard distribution of armor, with the emphasis on hard bow of the ship.
Doesn’t have many turrets, but its hull is the strongest of all Light Cruisers in the game.
Hammer
Tonnage:169 pts
Turrets:12
Notes: Second biggest Ork ship.
it’s possible for you to obviously customize the weapons.
Dethdeala
Tonnage:212 pts
Integrity:1400
Course change:5.0/s
Reconnaissance:5 000 units
Turrets:15
Notes: The biggest Ork ship.
This site is not associated with and/or endorsed by the Focus Home Interactive or Tindalos Interactive.
All logos and images are copyrighted by their respective owners.