Remaining enemies shouldn’t be a problem, but this is - unfortunately - only a recon group.

Your priority is, of course, the flying thing, because it can heal allies.

When you kill all enemies and collect ammo (from the cars) head for the shed.

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Inside, turn left and enter the small room where you killSilacoid.

Notice also, that there are two types of weapon on the floor:shotgunandLaser Pistol.

you’ve got the option to pick them up if you want.

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Go forward until you get to the ruined wagon.

Look inside and pick upGunner PackSchematic, which decreases amount of obtained damage and increases capacity of clips.

Then kill anotherSilacoid, who will give a shot to attack you from behind.

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When you move on, you get in between trains.

When it’s done, threeDronesand few moreOutsiderswill get out from the wagon on right.

Eliminate the first ones quickly withCritical Strikeor with sea of bullets.

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Notice thatCarter’ssquad mobility is very limited in here: there is a plenty of deadlyminesaround.

If you have to avoid enemygrenades, shoot at theminefirst and then have a go at tumble.

When you go through the wagon from whichDronesandOutsidersemerged, you’ll noticeartifactsought by the Bureau.

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Unfortunately, it will be stolen by the alien which cannot be stopped (he is immortal).

What’s left, is a powerfulMutonon the battlefield.

Notice, that enemy is supported by anAdvanced Drone, who has nasty ability which liftsCarter’scompanions.

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Eliminate him first, otherwise the battle will last forever.

Use it, setting upminesor throwinggrenades.

When the fight ends, go through the carrier in front of you and pick upartifact.

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In this moment the mission ends.

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Xbox

The Bureau: XCOM Declassified