Battles we can divide on those on played on open battlefield and sieges.
But before detailed description of them, I’ll say few words about common nature of battles.
Battles are turnbased - like in chess, players move units one after other.
About moving sequence decides an initiative.
Our decisions are definitive, so we have to consider them carefully.
You have to remember that abilities consume all unit’s turn (unless description says other thing).
Also hero take part in battle - he can strikes enemies or use more or less deathly spells.
Additional minus of obstacles are their vulnerability - so they defending values are little.
So how conduct a battle?
You shouldn’t charge mindlessly forward - it usually ends with our units death.
Much better is defensive tactic - we should often use ‘wait’ and ‘defend’ commands.
So, if you know about healers and shooters you could ask - what the rest of army does?
It’s simple answer - defend those units.
But crucial thing is not letting an enemy to reach our back - shooters and healers.
Such situation ends rather very bad for us.
Sometimes larger charge is worth considering - every fraction has an unit perfect to that task.
Summing up - we should steer battle on our rules.
This scheme is very easy and rather universal - but sometimes it won’t work.
For example battles when we don’t have healers and/or shooters and enemy has lot of them.
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