In the beginning, you have 11 officers at your disposal.

“The price” you pay for an employee depends on their experience and skill level.

When hiring remember to check whether the candidate is an alcoholic.

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This is indicated by an icon in the upper-left corner of their portrait.

Avoid hiring alcoholics at all costs!

Although it is possible to send alcoholics to therapy, it is usually ineffective.

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However, you have to remember that your officers don’t always tell the truth.

It may happen that assigning an officer who was just on leave will result in some sort of complications.

The more you decline their requests for days off the more they will dislike you.

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A lack of loyalty will result in vigilante-like behavior coming from your officers during tactical missions.

Some officers can refuse to respond to a call for other reasons.

Those can be related to the location of the call or its punch in.

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Your officers' Energy levels are also important.

Additionally, the energy levels of your employees are influenced by random eventse.g.

This parameter has an impact on the effectiveness of your officers.

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The state of your officers can be seen thanks to a status bar under their portraits.

When this occurs, you receive a report from the hospital.

It contains information about the hospitalization time during which the officer won’t be available for duty.

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You also have to keep in mind that it is always possible to lose your officers.

Making the wrong decision can cause you losing one of your officers.

Thus, whenever you encounter a choice considering food, don’t eat the peanuts.

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Nonetheless, your officers can leave your force for other reasons too.

From time to time, you will receive a notice about one of your officers retiring from duty.

Losing your officers' loyalty means losing control of them.

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This will lock access to friend requests and make completing tactical missions a matter of pure luck.

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Mobile

Nintendo

This is the Police 2