The Astronach) can really influence your gameplay.
Again, don’t expect any clear rights and wrongs here.
Sign
Bonuses
Notes
Magicka +100;
Weakness to Magicka 100%.
Useful for all magic-users that aren’t afraid of exposing their weaknesses (some defensive spells are essential).
Magicka +150;
Spell Absorption 50%;
no Magicka regeneration.
A great Spell Absorption effect, bonus to Magicka, at the expense of no Magicka regeneration.
A great, but very expensive (potions!)
Willpower +10;
Endurance +10.
Not as interesting as The Thief or The Warrior.
Restore Health spell;
Weakness to fire 25%.
Paralyze spell (10 seconds);
Loose 120 Fatigue each day.
Paralyze can really secure your day, but this Fatigue loss is totally unnecessary.
A safe bet for every magic user.
- Turn Undead spell.
Two weak spells, what’s there to tell.
Again, nothing out of ordinary.
- Invisibility spell (60 seconds), once a day.
Useful in various quests in the game, but one use a day can’t really make a difference.
Besides, you could always just learn this spell.
Agility +10;
Speed +10;
Luck +10.
Excellent choice, not only for sneak-oriented characters.
The most interesting of attribute-boosting sings.
Open Average Lock spell once a day;
Reflect Damage spell.
Only if you truly hate the lockpicking mini-game.
- Strength +10;
Great for melee fighters.
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