The Astronach) can really influence your gameplay.

Again, don’t expect any clear rights and wrongs here.

Sign

Bonuses

Notes

  • Magicka +100;

  • Weakness to Magicka 100%.

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Useful for all magic-users that aren’t afraid of exposing their weaknesses (some defensive spells are essential).

  • Magicka +150;

  • Spell Absorption 50%;

  • no Magicka regeneration.

A great Spell Absorption effect, bonus to Magicka, at the expense of no Magicka regeneration.

PC

A great, but very expensive (potions!)

  • Willpower +10;

  • Endurance +10.

Not as interesting as The Thief or The Warrior.

PC

  • Restore Health spell;

  • Weakness to fire 25%.

  • Paralyze spell (10 seconds);

  • Loose 120 Fatigue each day.

Paralyze can really secure your day, but this Fatigue loss is totally unnecessary.

PC

A safe bet for every magic user.

  • Turn Undead spell.

Two weak spells, what’s there to tell.

PC

Again, nothing out of ordinary.

  • Invisibility spell (60 seconds), once a day.

Useful in various quests in the game, but one use a day can’t really make a difference.

PC

Besides, you could always just learn this spell.

  • Agility +10;

  • Speed +10;

  • Luck +10.

Excellent choice, not only for sneak-oriented characters.

PlayStation

The most interesting of attribute-boosting sings.

  • Open Average Lock spell once a day;

  • Reflect Damage spell.

Only if you truly hate the lockpicking mini-game.

Xbox

  • Strength +10;

Great for melee fighters.

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The Elder Scrolls IV: Oblivion