Leave the room and talk to Lynch.
Kill him and take both key and a note.
pop crack open the Storage Room and talk to the inn’s bouncer - the ship’s been hijacked!
Enter the upper level and kill another gang member.
Take the next key from his body and use it to reach the bridge.
Kill yet another bandit in there and take yet another key.
Enter Ormil’s cabin to meet the gang’s leader.
Escort her to a room-cell at the lowest level of the ship and talk to Ormil.
Go to sleep again - you’ll wake up in Waterfront again.
Plus, you’ll get some money for saving the inn.
The knights will ask you to get rid of a vampire named Roland Jenseric.
Break into Jenseric’s house.
There’s a note on the table (Love Letter from Relfina).
A new map marker will be added, indicating Roland’s hideout.
He’ll tell you to go to The First Edition in Market District.
You’ll find out that Seridur often travels to Memorial Cave.
That’s your next stop.
This time it will be a common dungeon, filled with vampires and undead.
In the end, you’ll meet Seridur.
Kill him and take his key.
Go back to Roland.
Return to Temple District and pay a visit to Seridur’s House again.
Roland has taken the traitor’s place as the leader of vampire hunters.
Unfriendly Competition
Quest From: Jensine;
Reach Agarmir’s House.
Wait until about 6 PM and enter.
There will be evidence in the Cellary: a book and a shovel.
Take the book and show it to Thoronir.

He’ll agree to help you in exposing Agarmir’s crimes.
Go towards the map marker, to Trentius Family Mausoleum.
It turns out Agarmir sensed that you’re after him and prepared for a fight.
Kill both him and his companion.
Look around and take their shovel.
There’s a key by Agarmir’s body that’ll allow you to leave here.
Go back and talk to both Thoronir and Jensine.
Another job well done.
Go to Jensine, the proprietor of Jensine’s “Good as New”.
Raise her disposition to get the captain’s name: Audens Avidius.
Only another city guard captain can do something about Avidius' crimes.
Jensine will reject it, but Lurong and Ruslan won’t.
Tell them to do it and matters will solve themselves from now on.
You’ll be randomly attacked by him.
Once he’s dead, it’s all over.
When you obtain it, go to any shop and sell it.
The Butler will escort you to his master.
Umbacano wants you to find 9 other statues, just like the one you retrieved before.
A lot of work?
If particular ruin consists of more than one level, the statue is most likely on the lowest one.
The difficulty in this quest is really only due to lack of map markers.
You’ll have to find the statues entirely yourself.
It takes considerable time, but isn’t too complicated.
Just a lot of scavenging.
There are 10 statues to be found, and Umbacano pays 500 Gold for each of them.
When you gather all 10, he’ll additionally pay you a bonus of 5000 Gold.
You do the math.
Nothing you might Possess
The artifact is on the second level.
for get to it, you’ll need Umbacano’s “key” that he gave you.
When you take the panel, watch out for the falling wall.
Leave this place, only to find out that Claude has prepared a surprise for you.
He wants you to give him the panel so he can have the reward.
Either way go back to Umbacano.
He has a final assignment for you.
This time it’s about retrieving an Ayleid crown from another collector, Herminia Cinna.
You’ll get 1000 Gold to “cover your expenses”.
There are two solutions to this.
You’ll find it in Ayleid Cask on the second level of Lindai.
He’ll ask you to meet him near the Nenalata entrance in 3 days.
Do so - and don’t be surprised to meet your buddy Claude in there.
This time you’re both on one side.
There’s a three-level dungeon to cross.
You have to escort Umbacano through it.
On the third level there will be an entrance to the throne room.
The elf will open it before you.
In both cases you’ll get to fight a large group of undead.
Well, that’s it for Umbacano the Collector.
You’ll get a key and a map marker indicating Crowhaven.
Head through the small dungeon to find a door that can’t be picked.
Use the key here.
You’ll encounter Lord Lovidicus, a vampire whose bloodlust turned him mad.
Look around to find his diary.
Take it back to Agronak.
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