He orders you to trace wildings, who attacked your brothers builders.
Go toMole’s Town.
There is nothing interesting in the forest, so run to the Mole’s Town.
When you cross the gate, you’ll see three persons who run when notice you.
Two of them get into brothel, one right intoMole’s Town Tunnels.
Point 2
After getting there, catch the scent leading deeper.
Remember to collect all loots (marked on the map).
Point 3
Point 4
This passage on west leads to place of the ritual kill one of night watchmen.
But the scent leads to the passage on south.
It’s nothing great, but it’s worth something.
It turns out, thatByamis a traitor who is trading with wildings.
you’re able to kill him or let him live.
In the first option his friends will run to help him.
Nevertheless, the fight should be piece of cake.
Point 7
After the fight switch on dog and follow the earlier scent.
Wildings' smell leads to exit from the tunnels, running toThe Gidt.
Group of wildings stopped at the fireplace (the same you’ve defeatedYohnonce).
Approach them and call Mors.
The fight shouldn’t be difficult, but don’t underestimate enemies.
Point 10
Continue hunting the runaway.
Scent will take you to the edge of forest, whereMorsfinds out where the girl is heading.
Point 11
Chase takes you to the Icemark, where wildings are camping.
You have to make a decision: kill them all or conclude peace.
The best solution is to make it peacefully.
If you choose fight, prepare to difficult encounter.
To win this battle you have to use area damage, stun and knock down at maximum.
In the meantime send your dog at magnar, so he doesn’t hit you with the flaming sword.

This battle doesn’t give you anything besides XP and satisfaction.
Return toQhorinin the Castle Black to report about everything and end the quest.
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