If you decide to travel along a naval route, take more food along.

Apart from that, you will not have to worry about anything.

While travelling on land, you will have to take the needs of your party into consideration.

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Each party member requires sleep and food.

Some of them will be occupied by vicious animals or by hostile people.

In camps, you could obtain meat, turn it into rations, craft items and heal wounds.

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You cannot perform any of those actions in towns, or other locations.

Each party member should be assigned work to do.

Also, they should be granted time to rest and sleep.

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In camps, you spend an entire day divided into four shifts.

you might heal someone and you might also decide about each party member individually and introduce changes manually).

Your configs will be saved and next time camping individual tasks will be assigned in the very same way.

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Thanks to this, you don’t have to remember who you were to assign what.

However, find out if safety of the new location is not lower than that of the previous one.

This may require organizing works and adjusting to the situation.

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Also, it is a good idea to have a specialist in each of the key areas described below.

Initial levels that do not cost too many skill points, but they can be helpful during such stops.

you’re free to assign the following duties to your party members.

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Guarding the camp is very important.

If your camping site is safe, you should attain the maximum value of 95 points.

If you fail to guard the camp properly it’s possible for you to either be robbed or attacked.

Expeditions: Viking

This one is yet another important part of camping.

Hunters can obtain meat which can be later turned into rations.

Better hunting skills allows you to get more food and increases your chances of succeeding.

The amount of meat that can be obtained by your people depends on the game available there.

Scouting the area is a supplementary skill.

Scouts can find locations that will provide random resources (usually wood) and occasionally some items.

If you go there, you will immediately find something and appropriate message will appear on the map.

Preserving food is very helpful, especially if you are in a location where there is lots of game.

Crafting, repairing and tinkering (which is about creating new items, such as torches and traps).

These are tasks that are not a priority for your group.

Blacksmiths in villages can also craft or repower your arms and armours, but they charge you for that.

By doing it in your camp you only use up your salvage and hides.

Additionally, if your man is an artisan, he can endow the items with special qualities.

This skill is highly contextualised.

Medical assistance and mixing herbs into medicine.

Use the latter while replenishing your supply of medicine.

Healing is contextualised, but it is of utmost importance.

Per one shift, you’re free to heal one wound in one man.

You should recruit at least one very good doctor and one or two additional ones.

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