guides

Last update:11 May 2016

Kommando Squad

Quite effective long range unit.

Kommando’s are equipped with grenades which means that they are able to attack large groups of enemies.

They’re rather unimpressive in melee combat and are quite expensive - I don’t recommend them.

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Lootas

Very good defensive units, but you should bear in mind that it’s an anti-infantry unit.

Place Lootas near the captured strategic points and inside of the buildings.

Nob Squad

Incredible (though expensive) infantry, especially if you’re able to afford the better hammers.

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High health is an added bonus.

Shoota Boyz

A decent anti-infantry unit.

Their firepower can be upgraded twice.

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They don’t stand a chance against vehicles.

Slugga Boyz

Rather bad infantry that does well only against the weakest enemies.

IT can be used to repair damaged turrets and vehicles.

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Training them is not the best idea.

Stormboyz

Anti-infantry unit that performs well as support.

you’re free to use Stormboyz to attack heavily defended positions.

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They don’t do well against vehicles.

Tankbustas

Great anti-vehicle unit.

It doesn’t however do well against large groups of enemies, has quite low health and moves slowly.

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Deff Dread are best at defending strategic points and your base.

Send it to battle supported by Slugga Boyz and Shoota Boyz.

If you think that your opponent can destroy Wartrukk easily, you will do better without it.

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Warhammer 40,000: Dawn of War II