guides

Last update:11 May 2016

Howling Banshees

Very fast melee unit.

If you could’t afford Warp Spiders, choose Banshee.

Guardian Squad

A great unit if you better secure undefended strategic points.

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Bright Lance Weapon Team

Rather Average anti-vehicle weapon.

D-Cannon Weapon Team

Bad unit that’s supposed to serve as eldar artillery.

Preparing it to fire takes some time which makes it even weaker.

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Shuriken Cannon Weapon Team

Good defensive unit.

Ranger

Despite the fact that Rangers have only access to sniper rifles they’re good at dispatching enemy infantry.

They can gain temporary invisibility after the upgrades and are not effective versus vehicles.

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They might require support when fighting the elite units such as the Avatar, Terminators or Carnifex.

Warp Spider Squad

Decent anti-infantry unit.

They are able to deal with nearly any infantry unit, even those equipped with heavy weapons.

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Teleportation can also be used to withdraw in situations, when Warp Spiders could be overwhelmed.

Falcon

One of the most important Eldar units.

It can (and should!)

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be equipped with a force field.

It regenerates nearby infantry and provides a decent firepower.

It’s quite weak against heavy vehicles against which it needs the support of Fire Prism tanks.

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It doesn’t have a force field so it may require the assistance of a Guardian Squad.

Fire Prisms are supposed to support Falcons in capturing strategic points and attacking enemy structures.

Wraithlord

Very good offensive unit.

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Such duos are bound to deal heavy damage.

Avatar

Incredible, though expensive unit.

It requires one thousand requisition points but if you’ll manage to accumulate such number it will pay off.

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Warhammer 40,000: Dawn of War II