guides
Last update:11 May 2016
I mentioned that surrounding may affect ability of detection or speed of moving.
I have to add several remarks about moving vehicles.
There are several modes of moving.
In such formation, they use their max speed after reaching a road.
It makes them almost defenseless.
They also become a very easy target as the thickest armor is their front one.
And remember, that wheeled vehicles are faster than the tracked ones.
“Attack” (default: Q) - the vehicle is moving and attack every enemy it spots.
On the contrary to the normal movement, the machine stops after spotting an enemy and then fires.
It has a great meaning if you have tanks with a weak stabilizer (or without it).
Bad stabilizer - unit has half of accuracy while moving.
Medium stabilizer - unit has accuracy while moving lesser about 50-25 percent from the base.
Good stabilizer - unit has accuracy while moving lesser about 25-15 percent from the base.
Very good stabilizer - unit has accuracy while moving lesser about 15-0 percent from the base.
“Back” (G by default) - command which allows you to ride back.
It has a crucial meaning, because armor is toughest at the front.
Normal returning means, that units turn their fronts into the direction of riding.
It means, that their weakest, back armor is exposed.
Doing so, you’ve got the option to retreat or draw enemy into an ambush.
It’s used mainly with artillery and other units with area attack.
Using this command is worthless, due to the risk of bombardments and attacks described above.

There is one exception in case of infantry.
Infantry fights better in bigger groups during urban encounters.
I have to also say few words about movements for planes and helicopters.
The schematics above shows how the plane moves while turning.
Its reaction depends on the maximum angle of turning (blue lines above).
Planes get into battlefields via air-routes with the defined direction.
They won’t throw bombs while turning and have to approach targets in straight line.
Stunned pilot can’t attack, can’t fire rockets.
When the ammo runs out, plane leaves the battlefield.
you could also order it to retreat immediately (V key) due to various circumstances.
When it leaves the battlefield, it gets new weapon, is fueled, repaired.
This process takes different amount of time, depending on damage and usage of resources.
Helicopters also have their turning angle while moving.
If they hang in the air, they can turn very quickly.
In the phase of dislocation, placing them over the forest put them immediately in the air.
Otherwise, they have to rise up what may take several precious seconds.
After a while of doing nothing, helicopters tend to lower altitude automatically.
If it’s on the ground, it may be attacked and destroyed as any land unit.
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