For that reason, there is no point in merging various types of units onto one.
During moving your army you have several types of stances to your disposal.
Below you’ll find a brief description of them along with their usage.
Units in such stance are not able to initiate a fight.
We use it only to quickly move troops over the map.
If you find yourself out of range of the enemy army, you could safely use forced march.
Ambush: immobilizes army and makes it invisible to enemy.
One successful ambush is able to completely disarm smaller countries.
Fortified army is clearly visible on a map, thus deterring potential marauders.
Mustering: this is a default stance during recruiting new troops.
It immobilizes army but increases ratio of replenishing army manpower.
Garrison: this is the last stance available after moving the army to a friendly town.
Replenish ratio is increased and units have higher morale in case of the settlement fight.
If the settlement is under the siege, army suffers attrition.
Tired units slowly lose soldiers, so therefore you should counteract this effect as soon as possible.
Since every army needs a general, you won’t be able to move him to another army.
After the exchange, commanders can continue their marches, using their remaining movement points.
But before it starts, you’ll get information about manpower of each army and support troops.
In the middle of the screen you’ll also see a power balance shown as a two-color bar.
If your site doesn’t have a clear advantage, you’ll have to lead the battle yourself.
If a settlement is your target, one more icon will be accessible - siege.

In this time both defenders and attackers (no so hard) will suffer attrition.
The only way to get closer to the enemy is a direct attack.
Reinforcements mean the ability of one army to support another one on the battlefield.
When using this feature, it is possible to conduct a battle with several thousand soldiers on each side.
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